Stormworks: Build and Rescue

Stormworks: Build and Rescue

Jan 15 @ 9:18am
v1.13.4 - The Viewing Scope Update!
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Showing 31-45 of 75 comments
Can I be unbanned from discord :steamhappy:
Yuuni Jan 15 @ 4:48pm 
PLEASE STOP UPDATING... MY WIFE IS LOOKING FOR ME FOR THE PAST 2 MONTHS... I CANT STOP PLAYING..
VaporScape Jan 15 @ 5:14pm 
PLEASE add a form of mouse input to allow for mouse controls when using the viewing scope
Kamakazi Jan 15 @ 5:25pm 
Why did you make the scope disable mouse input.......
Mouse controls should be part of the hud enabled seats being released next month.
Could there be the addition of a Look X / Look Y for the viewing scope? when attached to a pilot seat, it will not accept the pilot seat's X/Y since you aren't moving in the scope.
toyota Jan 15 @ 8:36pm 
when's the game gonna become less laggy
why i can't upload modded vehicles?
Fat Tony Jan 15 @ 9:15pm 
ANYWAY to make it so, you can move your head x/y with mouse and still be able to use the signals, basically I tested the scope and its GREAT, but it would be even MORE amazing if i could sit in a seat while using the scope, and with my x look and y look tied to pivots on a cannon for example, i could use my mouse to aim my tank cannon while using WASD to move it??? I have tried so many times to get this working and this seems like the closest, I was kinda sad when i sat in the seat ready and used the scope and the it didn't pick up the x and y look from my character. maybe make the scope a 3x1 or something and have its own look x and y, OR as another person said just make a input as mouse x/y acceleration that would be HUGE for this game
Please enable mouse input while scoped in, and review the render order of IR overlays. Currently desaturation is not applied, and the black circular edge mask renders on top of any LUA-drawn elements.
please fix oil rigs
If seat look x, look y worked while in scope it would be the best update ever
Lokisan Jan 16 @ 12:56am 
So...can we upload modded vehicles again soon?
Would you allow to use seat Looking xy while using viewing scope !!
As so many others have requested working player look XY for seat while using the scope or through a composite output node on the scope itself would really round out this update, keep up the good work!
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