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That's something I'm curious about but I haven't seen any notes from the developers: In order to maintain orbit do you have to transition to a "horizontal trajectory" once you reach space in order to generate enough speed to mimic an actual orbit?
Right now all creators seem to be going straight up and then with gravity they eventually get pulled back down to the planet. Have the devs modelled actual orbital mechanics where to maintain altitude you generate enough"speed across the ground" such that you don't need constant vertical thrust?
My thoughts are no and the Space DLC is just an UP/DOWN simulator.
I have a craft on the workshop called the pogo medium where I was struggling to get it to space until I added some horizontal speed, but it could be any number of factors that led that including really poor craft design, but I have another called the pogo small that can carry more weight and seemed to just go vertical.
Both were just testing to see how much weight or even if a single liquid fueled rocket could get to space
They claim there is orbital mechanics. They also claim you hit geostationary at 300k. But since an altimeter and speedometer stops working when you hit "space," there doesn't seem to be any way of knowing where geostationary is. I've looked at the astronomy sensor but all it puts out are 3d coordinates in a -1 to 1 format for each plane. It'll take someone much better at math than I am to decipher that.
The results...
I cut the main thrusters to put me in to a drift and it seemed to settle in to a max speed of 500 m/s calculated. From there it slowly began to decrease where after about 5 minutes I was down to 150 m/s calculated at a distance of 195k from earth, 293k from moon. The distance to earth was slowly climbing still as I'm thinking the value is based on a distance from centre of map. My distance to Moon slowly decreased. It appeared that I was in "orbit" at about 195k. I was "cycling" around the world map at that time. The calculate speed declined very slowly where after 20 minutes it was at 22 m/s. The distance from earth was still increasing but at a slower rate. At no time though was I "plunging to earth" from gravity. For all intents I was in a relatively "stable" orbit. Not perfect as the distance kept increasing as I circled the map but stable.
It appears there may be some sort of orbital mechanics in play that takes in to account horizontal speed. I am able to maintain a position in space without any thrust by applying horizontal speed in the ascent profile. I'm going to continue to let it play out and see what happens.
Thanks for the details. This was a good read.
Maybe...depends how they will treat the current critical issues, I might buy this, too.
Otherwise I would stay with "Orbiter Space Flight Simulator".
But thanks again...nice details.
My last observations just before I left my seat...
I made the decision to jettison the booster so that I was just a lander floating in space with RCS if necessary. It was a slow drift separation. The final speed I saw was 3 m/s but I was still slowly gaining distance from earth approaching a calculated distance of around ~270km. I recall something about 300km being some sort of possible Lagrange point so I'm wondering if the speed would eventually reduce to 0 m/s at 300km.
Going to try launching again and repeat.
I believe that was the plan, to have a "geo-orbit" at 300 km.
So we could park there and try to "build" a space-station (aka connecting vehicles together).
Maybe this is the only area to EVA ? This would be a terrible limitation imo.
Yes, yes it would. And very Geometa.
very much KSP style. :) Horizontal speed run from 55km to 60km where engine was cutoff. Drift speed settled at 500 m/s calculated. Distance from Earth increasing quickly... at 4 mins after engine shutdown speed is 501 m/s calculated and at altitude of 118km. Lunar Approach speed indicates 300 m/s but is steadily dropping.
At 9 min in I made the decision to deflect nose down and apply booster to reduced Lunar Approach speed to 0 m/s. After burn approach speed returned to about 160 m/s from original 300 m/s as it was imparting a bit of horizontal speed as well.
At 16 min mark I did another deflection burn but at a greater angle inwards to reduce Lunar Approach Speed to 0/ms... calculated alt was 242km. Brought Lunar Approach speed to 0 m/s and then it returned to around 50 m/s. Calculated speed from MC was 189 m/s after correction burn. Not going to make any more corrections and just let it run.
***Just as notation.. with current trajectory I have the nose of the spaceship directly at 0 on the artificial horizon and from what I can tell I'm running a very close North to South transition across the planet map. From the Astronomy Sensor x is reading -1, y is -0.034 and decreasing, z is ~0.54 and staying relatively stable. y is making the most movement. Now at -0.14 on y after 1 minute since last reading... currently right above the centre of Sawyer Island.
At 30 minutes... reading calculated distance of 269.3km from Earth and 220.6 km from Moon. Lunar Approach speed is 13 m/s and calculate speed is 35 m/s.
Continuing test and will report when Lunar Approach speed or Calculated Speed of Vehicle reaches 0 m/s.
Hope to know shortly. 38 mins in on second test. The last part may take a bit based on what I'm seeing :)