Stormworks: Build and Rescue

Stormworks: Build and Rescue

E_quadro Sep 16, 2022 @ 3:18pm
Coolant scaling 0%?
hello! like many people i have "some" prolem cooling custom engines, expecially on planes, where the spaces are limited.

I have noticed a "coolant scaling" factor for the modular engine coolant manifold (visible in the tooltip) and it seems to be stuck at 0%.
I'm not a native english speacker and i can't understand what "coolant scaling" means or how it works in the game.
is it good to be at 0% for that value? how can i change it?

Please help. thank you all



and sorry for the errors, if any
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Showing 1-3 of 3 comments
Sampak Sep 16, 2022 @ 4:04pm 
It is referring to the salt water causing mineral build-up inside the cooling system/radiators/pipes/engine block (if you use sea water to directly flow through as coolant, which is a quick and easy way to setup engine cooling for a boat engine).

Since most of us OFTEN despawn our vehicles to edit them or swap to another vehicle in a career game (speaking for myself, I do this a lot) I don't think the idea was really thought through, maybe. In order to build up "scaling" i.e. calcium/mineral deposits in the engine cooling system, I imagine you'd have to run the boat/whatever for several hours real-time without despawninf it at w workbench, so that it wouldn't become an annoying 'feature'
that would for example occur every 20 minutes or something crazy that you'd have to 'clean' or refresh the engine. Howeverr, I don't think I've read anyone say they noticed it go above 0% anywhere, or affect the engine performance.

Edit: Thinking about it some more, I am wondering if this kind of long term "wear and tear" on parts would be better suited to a game mode where you have limited parts inventory, so each block can be tracked and reused if you wanted to build something new, or had to pay for X new parts to get more of them (yes, we already auto pay for parts and fuel when we build our vehicles and spawn them, but we have infinite #of parts it seems), which again gets tracked individually. Then I can see maybe where even despawning and re spawning your boat (for example) you would run into engine coolant scaling, worn pistons, carbon/sludge build up, boat props getting dirty and needing to be cleaned periodically, or whatever being an issue.
Last edited by Sampak; Sep 16, 2022 @ 4:12pm
E_quadro Sep 17, 2022 @ 6:29am 
Thank you so much for the exaustive answer!

Also, i think your idea for the new type of career would be great!
some mechanical component with a proper wearing wuold be so cool and will help with the feeling of owning your own boat/vehicle.

I sometimes feel it's a bit "cheaty" to simply repair any kind of damage for free and without effort (and also refueling but there are solutions for that)

"wearable" components could be just engines, screws, winches, and few more. i don't think constuction blocks should be limited or wearable.
slapworthjr Sep 17, 2022 @ 7:01am 
Saltwater will do this more than freshwater. Thats why reactors have a tank and condenser
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Date Posted: Sep 16, 2022 @ 3:18pm
Posts: 3