Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you want to buy stormworks for the builder, don't - you'd have a better time with from the depths if you care to learn how to do keyboard building, and even if you don't care to do keyboard building you can get a better experience out of space engineers, and hell, i've even gotten a better building experience out of a few roblox builder games.
you would get stormworks mainly for the search and rescue aspect. every other part of the game is pretty weak in my eyes, the weapons and damage model especially (even aurora 4x has a better damage model lol), and the devs have also shown they don't do any or exceptionally limited playtesting by pushing an update that broke buoyancy when they launched the space DLC. (side note: FtD also handles larger stuff a LOT better than stormworks does from what i've seen, so if you wanna build big boy boats that don't tank your performance you would be better off with FtD in that aspect)
game is mid - already said this, but really the only stand out feature of stormworks is the search and rescue aspect, and even then it doesn't have that much depth.
people can make the designer work. i'm not saying they can't. i'm just pointing out that there's better options out there if you want to prioritise a good builder, especially if you want block and aesthetic variety, completely irrespective of the lack of keybinds and quality of life, and that the main attraction of this game is the search and rescue niche it fills, which is correct - its about the only game on the market that fills this niche *with* a vehicle designer of some kind.
The career mode is the weakest aspect of the game period. People that actually get hours out of this game are not doing so because of the search and rescue aspect. They are doing so because of the incredible depth provided by the building system of the game. You are nitpicking the UI of the builder, which, sure, there are games with better UIs for their builders. However, there is no game currently on the market that offers a deeper experience when it comes to engineering and building our own creation. That it was keeps people plugging away in the Stormworks builder, and the lack of a hotkey to open a particular window is not on anybody's mind while doing so.
stormworks is the best game on the market for the search and rescue aspect because nothing else that lets you build vehicles really DOES search and rescue. in pretty much every other area, it's outclassed one way or another - the builder is no different.
maybe if you want to compromise freedom for more real life accurate scale (i.e 0.25 meter cubes compared to 1 meter cubes) you'd go for stormworks? maybe? or perhaps more realism (which shouldn't be that important to people anyways) and not dealing with liquid mercury oceans? but for any other aspect i'd just play a different game.
also, for clarification: i'm not saying all of this to try and convince the games existing community to switch to a new, unfamiliar game with a completely different default control scheme and mechanics. you guys already spent money on this, consider the builder bearable enough to not switch to other games, and are familiar with the games mechanics, compared to being near completely out of your depth if you went to a different game in the same genre (minus the experience of you playing a somewhat similar game (stormworks)) - i'm saying all of this as info for people who WANT to buy the game and highlighting what the games strengths and weaknesses are. because frankly, the strongest part of this game is the search and rescue aspect, because thats the niche it carves out - nothing else on the market really does that. everything else on the other hand is done better by other products, with *maybe* the sole exception of graphics (for people who actually care about that). and thats information that people should have access to when buying a game.