Stormworks: Build and Rescue

Stormworks: Build and Rescue

Survivor Stuck in Hull (locked door)
Sooooo I am pretty new to this and I went and designed my own boat. I am wondering if there is a tool or something I missed because I've had a few missions now where the other survivor is in the sleeping quarters of the boat but the hatch or sliding door is locked and I am unable to open it to get them out.

I have tried to exchange fuel with the boats to see if it just needed power but I am unable to transfer fuel to them (just builds pressure in the pump but wont send it, furthermore the key ignition wont work on their boat).

I couldn't seem to find a way to get in and they keep dying.... is there something i have missed?

on a side note this is in campaign. Dont know if that matters
Originally posted by Ra-Ra-Rasputin:
On occasion there are some boats that have somewhat involved locking systems.

There are no tools in game for prying doors open or anything of that sort, so if you can't find a way to open the door then there is no real way to rescue that target (apart from doing something silly, such as lifting up the entire boat and dropping it to the nearest hospital). You get paid per person rescued, and per other objectives such as putting out fires.

The boats needing rescue in general don't have any fuel to offer their savior, because during the beta for 1.0 someone made rather significant money saving the fuel instead of saving the people. Since this obviously wasn't the intention, the choice was made to remove the fuel.

Rumor is you can drain the fuel of the AI ships roaming around the place, but i'd recommend toward disabling those to make the game overall perform better.
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Ra-Ra-Rasputin Aug 16, 2021 @ 3:53pm 
On occasion there are some boats that have somewhat involved locking systems.

There are no tools in game for prying doors open or anything of that sort, so if you can't find a way to open the door then there is no real way to rescue that target (apart from doing something silly, such as lifting up the entire boat and dropping it to the nearest hospital). You get paid per person rescued, and per other objectives such as putting out fires.

The boats needing rescue in general don't have any fuel to offer their savior, because during the beta for 1.0 someone made rather significant money saving the fuel instead of saving the people. Since this obviously wasn't the intention, the choice was made to remove the fuel.

Rumor is you can drain the fuel of the AI ships roaming around the place, but i'd recommend toward disabling those to make the game overall perform better.
Last edited by Ra-Ra-Rasputin; Aug 16, 2021 @ 3:54pm
Boobie Pillow Aug 16, 2021 @ 7:07pm 
Originally posted by Ra-Ra-Rasputin:
On occasion there are some boats that have somewhat involved locking systems.

There are no tools in game for prying doors open or anything of that sort, so if you can't find a way to open the door then there is no real way to rescue that target (apart from doing something silly, such as lifting up the entire boat and dropping it to the nearest hospital). You get paid per person rescued, and per other objectives such as putting out fires.

The boats needing rescue in general don't have any fuel to offer their savior, because during the beta for 1.0 someone made rather significant money saving the fuel instead of saving the people. Since this obviously wasn't the intention, the choice was made to remove the fuel.

Rumor is you can drain the fuel of the AI ships roaming around the place, but i'd recommend toward disabling those to make the game overall perform better.


Thanks for the in depth response! that's a darn shame but oh well maybe at soome point in the future! Thanks again!
sneezer Aug 16, 2021 @ 9:21pm 
Yes. There is many instances of this, Actually Camodo met this type of instance where the engine room door was permanently locked so he couldn't rescue the engineer. In other words - If it's locked, It's locked
Booze_Rooster Aug 16, 2021 @ 10:57pm 
Originally posted by Ra-Ra-Rasputin:

The boats needing rescue in general don't have any fuel to offer their savior, because during the beta for 1.0 someone made rather significant money saving the fuel instead of saving the people. Since this obviously wasn't the intention, the choice was made to remove the fuel.


People can be replenished.

Fossil Fuels are finite. Save the fuel.

People are cheaper than fuel these days anyway.




Last edited by Booze_Rooster; Aug 16, 2021 @ 10:58pm
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Date Posted: Aug 16, 2021 @ 3:37pm
Posts: 4