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This already leads to misconceptions with the condenser.
Having multiple fluid tanks directly connected with each other can lead to the player thinking the tanks empty on their own, while it's just the buffers filling up, leading to some of the tanks getting empty. One buffer can hold up to 10l, with 40 tanks you'd have 80 input+output buffers soaking up to 800l.
The fuel isn't gone, it's just sitting in the buffers.
The main problem with this is that it's very hard to tell the remaining fuel/runtime due to the buffers.
Use custom tanks instead, if you use dummy microcontrollers for the walls you'll also end up with more volume and due to a more reasonable input/output amount you'll get a more accurate fuel level and consumption reading.
No, they're really emptieing, I installed a seperate dial for every fuel tank, and the second I spawn my vehicle, if there's any fuel at all, all tanks are emptieing until everything is at 0.0, if I start the engines while theres still some fuel left they can run like 20 seconds before all fuel is gone and they turn off. And I should have plenty of fuel, I installed exactly 44 tanks so that should equal just over 8000l of fuel, and I dont have 800 pipes connected xD
you may get a bug with no fuel in the tanks. hope they will fix that soon.
yeah I experienced that too but the described behaviour was in classical.