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If you're playing in advanced, learn how to use pipes to link the engine to the things it needs, like fuel, air, etc. Microcontrollers and instrument panels are a whole other ball game, with logic involved. I recommend MrNJersey on YT; https://www.youtube.com/channel/UCz4UMwll78-6fi82TxZZt8Q , his guides (some are old) were and still are useful to me today.
Now I'd say the easiest vehicle to build is a boat. Not those huge OSV's or ships, just a regular boat - just like the one under 'presets'. If you are facing a creativity issue, look for videos on YT eg; https://www.youtube.com/watch?v=dwhDC64Cvj0&ab_channel=MorleyMan that show you how to use angled blocks too create curved surfaces - this'll help with the creation of your structure.
Make some test builds if you can, builds that focus on particular areas; Modular engines, regular engines, maybe adding in some logic blocks and linking them together - anything.
Trust me, I have a lot of failed projects because I get to ambitious at times and add too many things at once, so please if you are struggling, focus on small steps before building something too difficult
Some pretty good suggestions from Bobosokoloko.
I'd say the build difficulty in ascending order would be something like this:
Static buildings -> boats -> helicopter -> plane -> VTOL -> cars/tanks
Start out with basic stuff first, try to hook up a prefab engine and get it to run. Then try getting it to run with a generator and gearboxes on the power output.
A good first vehicle would definitely a boat, doesn't have to be pretty, even a floating shoebox will do.
It's important to keep at it and finish it, no matter the end result. Will help you to get a feel for what will and what won't work with the games physics. After the third or fourth iteration of a vehicle it's gonna be a lot easier.
Can recall my first few builds, planning out the engine piping was troublesome at first, became second nature rather quickly.
https://youtube.com/channel/UCk4mmBsLxj3_8XvL7pdNqjQ
You may find them helpful. Currently the build tutorials include: car, modular engine, helicopter, and coaxial helicopter.
static stuff>boats>cars>tanks>helis>multicopters>planes>jet VTOLs
but that also includes developing your own microcontrollers.
Static stuff is where you get familiar with cabins and electricity
boats where you get buoyancy, custom tanks, and diesels
cars you get close-circuit cooling and RPS control
tanks you get microcontrollers
helis introduce you to the gyro, more instruments and perhaps jets
multicopters are like helis, but with microcontrollers
planes require more aerodynamics and stabilizers
jet VTOLs require center of mass, center of thrust and center of lift balancing, sufficient micro controllers, and good RPS control, among other things.
Edit: and subs have to find a home somewhere, along with coal and nuclear craft...
create an obsession with a project and you'll have a blast with it.
Just start small and work big. Keep it simple.
Get it to float.
Get it to stay upright.
Get it to move.
Get it to steer.
Get it to handle.
Get it to perform.
Save often. Test after every major logic step. I can't tell you the number of times I worked for hours adding in two or three new things that all conflict with each other and troubleshooting the problems took even more time.
Edit: And by the way this is still not making fun of you.
Also you react this way to a lol that wasn't even mocking you wait until the real trolls of this forum come out to play you will see what mocking is.