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This also acts on the boat when moving around and slowly fades the more you submerge.
Around 10-20m below the surface your speed will increase significantly at the same throttle value, due to no waves acting upon your hull.
You also need to account for the fact that electric motors in submarines aren't made for speed. They're set up to run quietly for long periods. This typically limits the speed of a vessel they're powering, versus mounting the motors solidly to the hull and running them as fast as they can go. Sure, you'll crank up the knots but your motors will run hot and you'll drain your batteries in minutes, not hours.
I say dial back your throttle and clutch settings until its as slow as you feel it should be for your build. Congratulate yourself that you exceeded design expectations on the first go-round.
Because that's how it's supposed to be. In both the real world and Stormworks, submersibles are faster underwater. Even swimmers are faster underwater, however the issue is that a swimmer creates drag the second they use their arms.
1, stormworks has a drag function that changes the deeper you get. In all likelihood this is probably to mimic how submerged vessels don't deal with nearly as much surface drag or current.
2, Stormworks is applying the Air and Water drag to your vessel when not submerged. This could answer it but it doesn't seem to be the case for my nuclear subs which sit barely above the surface.
Seems like the deeper you go the less drag you feel to a point, which is somewhat realistic