Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So, on first principles, the checklist will look something like:
* Enable Power to Pumps, Electrical Systems, and the Engine
* If diesel-electric, check for a Snorkel and extend it
* Flood the Ballast Tanks, usually 1 or 2 pump switches
* When close to neutral buoyancy, pitch the dive planes down and/or enable a Depth Hold autopilot, if available
I haven't tried too many submarines out in the Workshop but the ones I found which work well have many similar features, including the ability to run at 3-6 meters depth while still on the diesel drive. Also check the blocks near the Ballast tank controls and gauges for pop-up text that tells you how much Ballast is Neutral. I have seen some builds which have a built-in indicator that lights up when the Sub is at neutral buoyancy.
[more]