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I personally do the weight blocks last and try to balance first with things like engines/tanks/batteries.
I've finished shaping the boat and made my engine and I'm almost done and I realized that just walking back and forth on my boat made it tilt like 30°.
Being that you are basically done and assuming you have height to play with for how it sits in the water try running a line of the weight/mass blocks down the bottom center of the hull. If that helps the stability then its just down to fine-tuning where you want weight.
A more advanced, but not necessarily better, solution would be to use an active deck stabilizer so that, regardless of wave conditions, your deck stays level. A basic example of this can be found in this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1366955561
2) When not moving, static stability, the shape of the hull matters. In broad strokes look at a cross section looking forward or aft:
U = lots of displacement but little changes to roll so weak stability
T = heavy stuff in the bottom of the T lowers center of gravity while the wide T is a "life ring" giving a lot of stabilizing affect from roll
V = Between U and V try to keep heavy things low while having a smoother transition for balanced roll
S or Z = flat bottom, middle height sloped like a V then a widening near the water line. Complex shape with a different balance of properties.
3) Technobabble: The location of the center of gravity (CoG) when loaded (such as with fuel) should be below the center of bouyancy. The difference is the meta centric height with more keeping the ship more stable to roll.
4) Online course:
https://www.youtube.com/playlist?list=PLxHEvq_hK_PzM0HSlNIvSFrmiSgDC2sC1