Stormworks: Build and Rescue

Stormworks: Build and Rescue

LithoBreak Jan 30, 2022 @ 12:18pm
My Gyro randomly stops working
Made a heli that has a Gyro that is always enabled, it works great most of the time but sometimes seemingly for no reason it all control will completely lock up for a few seconds, and since neither I or the gyro can do anything to stop it the heli tends to end up tilting until it is upside down pumeting towards the ground, even after control returns i have no way of rolling the heli back to right side up even when i would have the time to.

No it is not an electrical thing, batts are always full during running, the gyro just seems to have a massive brain fart sometimes
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Showing 1-6 of 6 comments
It sounds like a computer thing....
LithoBreak Jan 30, 2022 @ 12:28pm 
Originally posted by bendigo:
It sounds like a computer thing....
What do you mean? does the game and the eletronics inside the game run at different speeds? because even when the controls lock up my game is running fine
Aven Jan 30, 2022 @ 1:06pm 
Originally posted by LithoBreak:
Made a heli that has a Gyro that is always enabled, it works great most of the time but sometimes seemingly for no reason it all control will completely lock up for a few seconds, and since neither I or the gyro can do anything to stop it the heli tends to end up tilting until it is upside down pumeting towards the ground, even after control returns i have no way of rolling the heli back to right side up even when i would have the time to.

No it is not an electrical thing, batts are always full during running, the gyro just seems to have a massive brain fart sometimes

Not that this is a cause for your problem, but I would avoid using "Always On" modules just out of operational cleanliness. If your craft isn't running, there is no need for things like gyros, PIDs, and other controller mechanisms to continue to do unnecessary calculations. The easiest solution is to route them through your main power control for the craft.
LithoBreak Jan 30, 2022 @ 1:39pm 
Originally posted by Aven:
Originally posted by LithoBreak:
Made a heli that has a Gyro that is always enabled, it works great most of the time but sometimes seemingly for no reason it all control will completely lock up for a few seconds, and since neither I or the gyro can do anything to stop it the heli tends to end up tilting until it is upside down pumeting towards the ground, even after control returns i have no way of rolling the heli back to right side up even when i would have the time to.

No it is not an electrical thing, batts are always full during running, the gyro just seems to have a massive brain fart sometimes

Not that this is a cause for your problem, but I would avoid using "Always On" modules just out of operational cleanliness. If your craft isn't running, there is no need for things like gyros, PIDs, and other controller mechanisms to continue to do unnecessary calculations. The easiest solution is to route them through your main power control for the craft.
Yeah, it is connected to the on button, i meant always on in flight
Originally posted by LithoBreak:
Originally posted by bendigo:
It sounds like a computer thing....
What do you mean? does the game and the eletronics inside the game run at different speeds? because even when the controls lock up my game is running fine

Im thinking there may be a ram cache limit or cpu limit issue. I don't know for sure. It may just be that the part that is doing the calculations for the physics and controls may be reaching a limit while the visuals are fine.
LithoBreak Jan 31, 2022 @ 5:20am 
Originally posted by bendigo:
Originally posted by LithoBreak:
What do you mean? does the game and the eletronics inside the game run at different speeds? because even when the controls lock up my game is running fine

Im thinking there may be a ram cache limit or cpu limit issue. I don't know for sure. It may just be that the part that is doing the calculations for the physics and controls may be reaching a limit while the visuals are fine.
That's an interesting thory, not sure what do to if that is the case but I'll look into it, still open to other suggestions o'course
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Showing 1-6 of 6 comments
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Date Posted: Jan 30, 2022 @ 12:18pm
Posts: 6