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worried about space: 1 intake, 1 compressor, 1 combustion, 1 turbine, or the same but 2 intakes.
switching to the 2-2-1-2 layout from the 1-1-1-1 layout boosted my small speedboat from 42-43 m/s to 90-100 m/s because I could use better ratios
Let me make one for you real quick, you can compare how it performs to a normal one.
https://steamcommunity.com/sharedfiles/filedetails/?id=2100344635
Edit: Oh no i made it better.
Edit 2:
Also just to put it out there, adding more intakes in most cases doesn't really make all that much a difference. It may help in getting the initial boost to start up the jet engine, but the same can be done much better with an electronically assisted start.
Compressors can make the thing very fuel hungry, because they essentially work like a supercharger for the engine, and the compressor in most setups shouldn't be ran in perpetuity anyway.
The reason Drepface had the boost because his jet setup was already capable of housing 2 turbines as is. You can determine this by looking at how much pressure is in the system. The system above can reach absolutely obscene pressures of above 60,000 when throttled up to full.
Also, about the compressors, they still confuse me. The compressor in an actual jet engine is the most important part, and the biggest jets can have 13-stage compressors to pump as much air into the combustor as possible. Turboprops are more reasonable at 4 or 5, but it's still a lot, and they have large turbines on the gearbox to extract power for a prop. But in the game, the compressor doesn't work nearly the same. The engine almost seems to be able to run without one as long as you start it using a motor on the turbine, but at the same time it doesn't gain RPS and eventually flames out (or at least that's what it does in my experience). But when you do add a compressor, it seems like you need to enable it for anything at all to happen. None of it makes any sense, and I still can't get it to work.
The first combustion chamber is being ran at a low setting to provide constant engagement to the engine, and prevent it from stalling. The turbine after it is essentially idle and the components after it provide pass-through with the second combustion changer being given throttle.
When you apply throttle to the combustion chamber at the back, the first turbine essentially becomes a jet-driven compressor. It will drive a massive pressure to the rear combustion chamber and turbine.
I don't know what the (huge) compressor's real world equivalent is, but you could probably fit 5 stages in there if you look at the size of the thing. Additional compressors aren't necessarily a bad thing, but they are huge.
With the setup you're looking at, that thing could run 4-6 props, providing you use 1:2 gearing or lower on them.
The usual thing though, is that don't compare real life to games that don't try to title themselves as simulators. We're working with a very different set of physics.
The closest equivalent that I can find to your setup is the "free-power" turbine design of turboprops. They have a regular jet engine core, but then a secondary turbine behind the first one that drives the prop. The key difference there is that there's no additional combustion happening between the turbines, unlike your design. And the rear turbine shouldn't be gaining any pressure because it has more turbines in front of it. It should actually be losing pressure, since the whole idea of a turbine is to convert the heat energy of the gas into mechanical energy by allowing the jet exhaust to expand and spin the turbine. Expanded exhaust is at a lower pressure. The only thing that should really add more pressure is adding more compressors.
I suppose I should have mentioned this earlier, but I'm not actually trying to drive propellers. I'm trying to drive dual water jets in a boat, as I generally find water jets to be much more efficient than propellers.
Also, underrated opinion, the combustion chamber should be smaller (maybe only the length of a straight duct), as combustors in jets really aren't very big. Compressors as well, since now that I look at it the one we have could easily be 6 or 7 stages, or maybe just adding a smaller option or separating it into a 1-unit-long piece that represents 1 stage and can be stacked to add more stages (and maybe the same for the turbines as well). It's really hard to make single-engine turboprops that can actually fit a jet in the nose right now.
Basically, you have to imagine that the first turbine is just a combustion-driven compressor, instead of a turbine. It looks like a turbine, it smells like a turbine, it sounds like a turbine, and that means it's just a very fancy compressor
Water jets certainly work with the system i've put together as well, but in that case you'll unlikely be using more than 1:1 gearing before getting up to very high speeds, given their very high demand for torque.
I agree with the size of the combustion chamber, though i'm guessing the reason it is so big is more gameplay oriented than reality oriented.
That doesn't make a whole lot of sense to me. I'd gear them down to get enough torque on the things to be useful.