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For tank tracks you usually use gearboxes facing away from the engine, to allow more torque on the wheels, otherwise the tank tracks won't start moving due to their hefty torque requirement.
https://steamcommunity.com/sharedfiles/filedetails/?id=2914273342
Hope this helped!
https://steamcommunity.com/sharedfiles/filedetails/?id=3094690030
Edit: The Stoichiometric also drops to -1 when upgearing
https://steamcommunity.com/sharedfiles/filedetails/?id=2196054187&searchtext=drive
The easiest way to make an automatic clutch is to use an up/down counter with an increment of 0.01 (give or take, tuned to your needs) and clamped at 0-1. On the up node, connect greater than with the rps greater than something like 6, and on the down node compare the rps to a less than with the number being something like 5. Again, adjust to your preferences. When you start moving, the up/down counter will fluctuate as needed to keep the engine above 6 rps (or whatever you set it as.) I've found up/down counters are much more quick to respond than a PID. It can still cause some surging and won't be as smooth as a PID potentially is, but far easier to implement and tune. I have a super simple clutch controller on my workshop if you want an example.
You can use an up/down counter and on/off pulses to set up a shifter. Set the up/down to min 0 max of how many boxes you have, increment 1. When you hit up, it pulses once and increases the number by 1. Down does the opposite. On the output, add a threshold for each gearbox. Then for each threshold, increase the max by 1 number. So gearbox threshold #1 would be 1-1, gearbox two would be 1-2, and so on. When the up/down counter increases, it will activate each threshold in order. Each threshold would then be connected to its respective gearbox. At zero, all boxes are off. I would recommend doing this in a microcontroller. Hopefully not too confusing.
Edit: I said thresholds, but it is easier to make it go incrementally using greater thans, with each gearbox being one number greater than the previous. With thresholds it takes more logic to make them work properly.