Stormworks: Build and Rescue

Stormworks: Build and Rescue

Scorp Jan 20, 2020 @ 9:00pm
How to make anchor on my boat
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Showing 1-9 of 9 comments
Ra-Ra-Rasputin Jan 20, 2020 @ 9:31pm 
Anchors are not really implemented, as in reality anchors hook into the bottom of the ocean soil to keep the ship in mostly one place.

If you just want one for mostly visual reason, which you could have specified, then just attach it to a winch.
Last edited by Ra-Ra-Rasputin; Jan 20, 2020 @ 9:31pm
Tajin Jan 21, 2020 @ 12:19am 
That is what the "magall" blocks are originally intended for.

So use those.
Ra-Ra-Rasputin Jan 21, 2020 @ 4:08am 
Originally posted by Tajin:
That is what the "magall" blocks are originally intended for.

So use those.

Fair, though last time i used one it sucked up a pair of medium batteries dry in under 2 minutes. Maybe they fixed those since that, but i found it a bit prohibitive then.
Tigerhawk71 Jan 21, 2020 @ 6:14pm 
Originally posted by Ra-Ra-Rasputin:
Originally posted by Tajin:
That is what the "magall" blocks are originally intended for.

So use those.

Fair, though last time i used one it sucked up a pair of medium batteries dry in under 2 minutes. Maybe they fixed those since that, but i found it a bit prohibitive then.

..a single magall? Yeah i haven't had that problem on my boat, it has a single large battery and i've never seen the power go below .94. Powered by two 30RPS large engines with two small generators, so i'm not exactly getting huge power gen - this is recently (last two weeks)
Ra-Ra-Rasputin Jan 21, 2020 @ 7:07pm 
Originally posted by Tigerhawk71:
..a single magall? Yeah i haven't had that problem on my boat, it has a single large battery and i've never seen the power go below .94. Powered by two 30RPS large engines with two small generators, so i'm not exactly getting huge power gen - this is recently (last two weeks)

Yep, a single one. Though the hinge mags were even worse, for some reason. Made having a neat hinge mag to store the boat neatly on dock more than a little bit prohibitive.

These weren't generator boats i had them in, just "normal" diesel driven small to medium boats with an alternator tuned only really to supply floodlights.

This was around the version 0.6 admittedly, but they left a bit of a sour taste in my mouth back then, so i haven't been using them since. My mind works in weird ways.
Last edited by Ra-Ra-Rasputin; Jan 21, 2020 @ 7:10pm
Bill Feb 18, 2020 @ 5:32pm 
anchors just aren't practical atm; magnets either suck up too much power, or lose connection when you apply just enough tension to keep a boat relatively steady
Chaot1cPro Feb 18, 2020 @ 6:41pm 
why does it feel like your stupid but u r not u r a good boy or girl
Emily Feb 18, 2020 @ 10:24pm 
In real life, an anchor doesn't just drop to the surface and stick.

You need the anchor to pull across the surface and thus dig in and hold. This is done by using a long line (ie, 6:1 or higher ratio for length to depth). It's even more effective if using a heavy chain.

The boat often won't be pulling the line tight, but remains in a "relaxed" state as the weight of the line pulls downwards into a gentle curve.

The only way to do this in game would be to use a mag all or some form of high friction block with good weight, use the current rope connectors to join to a heavy weight, then use the winch to lift that weight as required.

This length to depth ratio is why deep water vessels (like the research vessels that explored the titanic) don't use anchors, but GPS positioning systems to steer and power the vessel over a set position.
After all, who wants to carry a 6-10 km anchor line (to maintain a set position, you'd actually need three of them minimum).
Bill Feb 18, 2020 @ 11:16pm 
aka, it's easier to use GPS with azimuth & maneuvering thrusters to maintain a specific position; and that is doable in stormworks with a bit of logic
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Date Posted: Jan 20, 2020 @ 9:00pm
Posts: 9