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Raportează o problemă de traducere
It hadn't been too long of a time prior during a q&a that they said space would likely never happen due to limitations. I wish I could find the video, but I don't remember which youtuber it was with. They wanted to, but didn't see how they could do it. This is what we got when they tried to force their engine to do something it was never originally designed to do. They knew it wouldn't work but fully committed anyway. Now we just have to hope they buckle down and try to actually make it somehow make sense.
But what happens, when in "orbit", just accelerate on the horizontal velocity-vector ?
So just "prograde" without pointing to moon (so no "outward").
This should put (IRL) your orbit into a (kind of) free return-trajectory.
I guess, you know this basic stuff already...but again, just accel. on on the X-axis when in orbit(to raise apoapsis in the direction of the moon).
There are just 3 environments, earth, space, moon with a hard border between them. So the point where your spaceship "flips" is when you cross the border between two environments.
For the orbital mech attempts I tried prograde and retrograde burns. I used 3 weather sensors on different axis to tell me if the delta x,y,z made sense (in space there is zero wind but they read speed and direction relative to your vehicle). I was aiming it what appeared to be all the right directions.
I tried writing a navigation module but put it aside as the instaneous flips were causing havoc. From a LEO perspective it "seemed" to function but when it came time for leaving geo it was whacked. I had to burn along the prograde line and steepily inwards. Once I reached what appeared to be moon influence (~40k?) I turned and burned retrograde. It did the opposite of what I "expected" and my speed towards the moon dwindled. Eventually I had to turn and burn directly at the moon to make it or I just kept drifting.
From all that I experienced it appears that geo may be simulated by making it another gravity point whose influence is much greater then Earth or the Moon. I don't know what the boundary lines are but it seems that once you cross it you are just getting sucked back to some point designated as geo.
From a flip perspective I both flipped going straight up, which I assume is due to a zone transition, and going orbital, which may be due to zone transition or crossing over to the other side of the map. The flips were not predictable. A map crossing rarely flipped and in some tests I didn't flip at all.
In Storm/Star-Works we have 3 major gravitional "bodies" (non rotating/flat).
1. Earth
2.Moon
3. Man in the middle...the magic "GEO-meta" orbit. (= sucks you in and stops at the 300 km from earth mark)
Maybe there is a logic like:
if some x-velocity...
do some y++ (until i.e. 8 km above moon's surface (IRL: there should be no mountain more than 8k)
then:
if burn retro
do closing to moon' surface
if retro is not enough means: x-velo = 0 BEFORE i.e. 8k surface
do suck back to GEOmeta's blackhole, and suffer in infinite madness until end of time....
(Note from Sep 22th)
https://steamcommunity.com/games/573090/announcements/detail/3738606975149008395?snr=2_9_100003_
It seems to be, that all this is not true.
So...than it's cheating, wrong advertising....
However thanks again @ElfBossHogg, I like your "mission-reports" :-)
And for now, I will stick with "Orbiter Space Flight Simulator", then.
I see only two options:
1. they should use real physics (a bit complicated within static 2D worlds)
2 or...as you pointed out allready...a documentation is needed + a presentation of an eart-moon-transfer.
Yeah... about that... So many people got sucked in by the real science talk, that hey completely missed the 2-3 sentences that actually said anything at about about the game itself. I tried to point them out several times, but of course the "SpAcE! cadets just screamed at me to stfu.
As an avid steam ship builder and user, I am unable to play since the patch dropped, but at least 12 year olds can now fly "to the moon".