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In this kind of game, if someone notices this player base, yes there will be a lot of people able to do better QA.
What are the sources for their backlog?
sadly most of them left the sinking ship-years ago.
anyways the main problem is not the lack of competence-the problem is the minimum-effort attitude.
So, I do get what you are saying. However I have also seen that fail too.
when it comes to QA I would agree.
The solutions they have to improve their QA I have had bad experience with. That said it depends.
I am referring specifically to Unit Testing.
If they are referring to 'Unit Testing' as a concept or in a custom method then that could be helpful. However, Unit Testing frameworks like from Microsoft just add more code that in turn cause more bugs and false positives than anything else.
We shall see.
The solution in my mind appears to be something the community has issue with for reasons I was not clear on, that being, experimental branches. Clearly those branches would have to have uploading of builds either labeled as Experimental or disabled completely.
Edit: "sounds like a normal job" Since the phrase can be negative. I would change it to "average job".
With all the respect, I don't agree.
Let's pretend that I buy a car and 3 years later the manufacturer makes a recall for upgrading some features and I don't have a choice. When I get the car back it doesn't run. The manufacturer says....sorry come back in a week, we will fix it asap. I think I would have reasons to be pissed off and I would not necessarily apply to a job in the car factory.
I am not blaming the devs and I really appreciate their effort to quickly fix the problems. But simply, I am not a happy costumer and I think and good number of users (costumers) may be in the same situation.
Regards,
Everyone see's good things on both sides. It's just a bad time to take some sides.
Everyone fights for their own objectives. If you're style is to react to bugs rather than quality assurance and people use reviews to put pressure, you're on the market. Triple A games get this treatment all the time.
Now using the automotive industry as an example is not a good one. Software is different than just about every other consumer product out there. When you buy software, you don't actually buy the software. You buy a limited license to access the software. When you buy a game here on steam, you also are not buying it, you are renting it on an extended agreement. This is done so the software can be shut down, systems turned off and not a dime has to be payed out to a consumer.
In the Automotive industry, if there is a recall and we cannot fix your car in a timely manner you are legally obligated to be bought out of your car (refunded) as compensation. There are also the lemon laws that if you car has to be fixed multiple times for the same issue, you are entitled to a refund. This does not work for software, Try and get a refund from steam or any provider because a game was broken by an update that is 3 years old, or a game that is abandoned by the developers.
Second mistake, you assume that they would let you do the good solutions.
In every software project there is politics, paid or open source, we are just not privy to seeing the politics inside Geomata, but based on what I see, there is some "My way or the highway" mentality done there with a dose of "That will do".
But if you want to learn of the mess of such politics and why you can't really fix them, there is one project you can watch where it is all in the open, that is the Linux display serevr / manager called "Wayland"
The lack of touch with the real world is the same, and unlike Geomata, you get to see the way these politics unfold live.
You want to digest it in video form, Brodie Robertson gives really nice and dense snippets on the conversations, like the fight to have fast screen updates with tearing for fast FPS games for an example...
TLDR: Developer poltics is what sinks it, and rarely developer skills.
Inevitably, almost every time that has happened, it's because they set themselves a deadline (or corporate does) and they push it out the door whether it's ready or not. Geometa did the exact same thing. They tried to claim they had been working on this for years, but it's been only a year since in a Q&A Deltars said space would likely never happen. They don't have a corporate, so they set their own deadline and failed to live up to their own hype. That's squarely on them. I have no pity for where they currently sit with the community, but I do appreciate the last two more open and honest posts. I find it laughable that after they even admitted their own mistakes, have agreed to take a new approach to QA, and asked for community input, you come on here and try to wave away what they openly admit they screwed up on and tell everyone who complains to do it themselves. You sir, are a right laugh.