Stormworks: Build and Rescue

Stormworks: Build and Rescue

ZBRUH10 May 17, 2023 @ 5:43pm
XML….
So yeah…. I need help for xml..
Originally posted by ShizNator:
Originally posted by ZBRUH10:
really im trying to make a lighthouse. But the searchlight isnt powerful enough. Try Comparing the lighthouse lights to the searchlight.
Yeah you won't be able to put those on a build.

Those lights are entities in the game.

Pretty sure you can add/duplicate/move them in the world through coding just like I added workbenches in my mod. But not on a build.
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Booze_Rooster May 17, 2023 @ 5:54pm 
Okay. What point are you at?
ZBRUH10 May 17, 2023 @ 6:39pm 
I haven’t started… I need help getting to storm loader
Booze_Rooster May 18, 2023 @ 7:28am 
You don't need that.

You need a basic file editing program like Notepad ++.

There's a website that lets you get an idea of how editing works. Google "Stormworks XML Tool". Follow the link to one made by "Sruner11" or something like that. Should be your first hit. That will let you preview your changes to a few basic blocks in the game without having to edit/save/load

Make a new vehicle save in Stormworks. Have a standard block merged with the piece you wish to edit. Save the vehicle as something distinctive like "XML EDITOR".

Open your vehicle folder in the game files and find your file. There will be two with your save name. Open the one with ".xml" after it ex: XML EDITOR.xml. open it with Notepad++

You'll see a string of code pertaining to your two pieces. One is the standard block. The other will be your desired part. Each component will have a nine digit sequence similar to this (1,0,0,0,1,0,0,0,1) these are your XYZ axis lengths and skew. Since the part is unmodified your 1s are XYZ and the zeros are skews on left and right sides of these axes.

This is where the xml tool comes in handy. You can play with a few dimensions on there and get an idea of how you change the shape of a part.

Make changes in the notepad file, then save. Maximize Stormworks and open that vehicle save file again. You'll find your part has been altered accordingly. Copy and paste. Merge using the standard block then delete.
Booze_Rooster May 18, 2023 @ 7:34am 
There are some rules to editing too. I can elaborate more after work.

For now understand that parts can only be increased in size or skewed, but not decreased in size. Increasing in size of a 1x1x1 block will still leave the original block position as a solid component, but the extensions will be able to clip though other parts.
ZBRUH10 May 18, 2023 @ 3:50pm 
So is there a way to make lights have longer range and get brighter?
Last edited by ZBRUH10; May 18, 2023 @ 7:00pm
Booze_Rooster May 19, 2023 @ 5:19am 
No. Xml editing can change a few base values, but things like lighting effect is hard coded into the game- so you can't change it.

Are spot lights not bright enough for you?
ZBRUH10 May 19, 2023 @ 5:33am 
really im trying to make a lighthouse. But the searchlight isnt powerful enough. Try Comparing the lighthouse lights to the searchlight.
The author of this thread has indicated that this post answers the original topic.
ShizNator May 19, 2023 @ 6:28am 
Originally posted by ZBRUH10:
really im trying to make a lighthouse. But the searchlight isnt powerful enough. Try Comparing the lighthouse lights to the searchlight.
Yeah you won't be able to put those on a build.

Those lights are entities in the game.

Pretty sure you can add/duplicate/move them in the world through coding just like I added workbenches in my mod. But not on a build.
Booze_Rooster May 19, 2023 @ 6:59am 
Well it's a vehicle building game, not a lighthouse creator so there's your dearth of lumens explained.
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Date Posted: May 17, 2023 @ 5:43pm
Posts: 9