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Also, I can still make something without XML. It will work fine. It fill look fine. However, if my goal is to make a plane that looks like a plane, I want the windows to be shaped right, my landing gear to be hidden, and my leading edges sloped correctly. There are workarounds, sure, but they will cause lag and other problems and just not work as well. This does not make me an incompetent builder. I may not be great, no, but XML does not impact my level of skill. There are many great creations by skilled people on the workshop that use cosmetic XML. They have been playing the game for years. Are all of them just noobs to you?
(*)If you care so much about this being "illegal", then go take a case out against Stormworks!
(*)If you care so much about being owned by XML-edited creations, then don't play Multiplayer!
(*)And so what if it shows that people "have no skill"? This is a game. Who are you to judge them? And if they can XML edit, then they know a thing or two about the game!
(*)And how is XML editing outside of the game? It's literally editing the GAME files...
(*)There's things in life that aren't fair, but there's not much you can do about it. Get used to XML-edits, because they aren't going anywhere.
You seem to care. Why else would you have vented on this post YOU created about the topic?
I'll happily answer all of these.
1. No one has claimed they are illegal.
2. Nobody is being owned by anyone else's vehicle. I can crash any server or ban them as a client on the server, by that logic, are they being owned by me?
3. Cheating being used as a crutch is a clear indication of having no skill.
4. Because it's done outside of the game, obviously.
5. Nobody has claimed anything about fairness.
Has block-shaped blocks
Almost every block is stationary
Gravity affects a few blocks
Enchanting is basically the only system that can be manipulated
Stormworks:
Has block-shaped blocks
Has non-block-shaped blocks (wedges, pyramids) (granted they were designed to fit the block-like grid of the editor)
Has engines
Has electricity
Has wheels
Has pivots (*cough cough* they can turn to make angles *cough cough*)
My point here is that you provided another game to argue your..argument, yet failed to actually *make* that argument. You’re arguing about XML editing to “cheat,” but the example provided was purely about looks and being able to actually make something without doing any editing—something you outright said you was okay with since it’s purely visual edits. How is using MCEdit to rotate a block by 45 degrees the same as using XML to pentouple battery capacity and overwrite heat transfer rates? This is what I was getting at with what I said.
Assuming “you” have tons of experience with Blender (I have a feeling most of us don’t). If I did have that experience, though, I definitely would since my hulls suck (apparently, based on personal experience)
And yet I don’t see you complaining about the flywheel glitch. It uses zero XML editing (as far as I’m aware) and can get vehicles to ridiculous speeds.
That’d be a lot of checks to do. Not saying impossible or even hard; just a lot of it.
I probably couldn’t even give a half-correct explanation for what a PID is, and I do electronics as a real-life hobby. And since I’ve only ever worked with coal (and now nuclear), I can’t even begin to guess what the overheat values are
I’m going to say yes. Idt I’ve managed to hit it, but I think I might’ve came close? If I made the boat smaller and a bit more lightweight, perhaps. Now I feel challenged to pull this off…but at another time because I already have a few projects lined up for the next few days.
The other point of using minecraft as an example is because Stormwork's shapes are infinitely more complex. It's a counter-argument against the claim that you need to use XML editing to make your vehicles look good.
If you have zero experience in Blender instead of 1 minute it'll take 10-20 the very first time you'll do it, then the next time you do it it'll be 3-4 minutes. Blender isn't exactly difficult to use for simple shapes like hulls.
Glitches are something that can be fixed by adjusting game mechanics because the issue exists inside the game, not outside of it.
Nope, it takes about 10-30ms whenever you load or try to upload something. Making a sanity check system takes roughly 3-4 hours of programming for one guy.
As for the knowledge about the game: Yep, i kinda guessed that.
Most I care about is that it breaks the balance (what little there is) by an insignificant amount. I don't do it myself for that purpose, and that it takes a bit of the challenge out.
Regarding devs advertising XML edited creations: All I know is that Valve wants you to show what is possible with the game. IDK the specifics about adding a text editor to what may or may not be considered "modding" on the side.
Back to regarding the players XML editing: So, about that "insignificant" balance break I've mentioned earlier, sounds like some players have exploited that. Using it to get something that works IRL to work in SW is one thing, but there will always be those people who use whatever exploit they could to get an edge in PVP. Albeit, IDK how big SW PVP is.
So my final opinion is: XML editing is is a broken mechanic, so advertising it is akin to advertising a pair of torn socks (as torn socks).
Yeah, based on my previous experience with 3d modeling, I’m calling bs on this. I will admit that it’s been quite a long time since I used Blender and the computer I was using absolutely sucked ***, but it was taking me 10-20 minutes just to get shapes placed and aligned. But I’ll take this as a challenge too, though it’ll likely be next week. I’ll download it again and see how long it takes me to make a hull (I’ve been wanting to try my hand at 3d again since my student license for autocad expired).
That doesn’t change the fact that it’s a commonly-exploited glitch used to cheat the system. Plus it’s a billion times easier to do since you don’t have to scroll through a massive text file (after figuring out where it’s saved) and find the specific sets of numbers to modify.
“[…]can be fixed by adjusting[…]”
Except they’d also have to do a bunch of testing to make sure they didn’t break anything else, which is almost guaranteed to happen. Then fix the new issues without reintroducing the original issue or bringing in yet even more problems. And face it, this is Stormworks we’re talking about. We’re lucky that anything new they release isn’t already broken.
As someone who made a very, very simple game by myself, I’m calling major bs on this. Actually writing the code, maybe, but there’s a s*** ton more to it than simply writing a handful of lines. You (they) need to figure out where to insert the new code, what chunks of existing code would need to be escaped/exited from during the check failure, the actual exiting of that code without crashing the rest of the script(s) and so on. It’ll take me 3-4 hours to fix my own game (the high score system, specifically), and it uses flowchart programming; chunks of prebuilt code that connect together by drawing lines between them! With SW, the devs would sit down, looking at a script they have only a generalized idea of what does and scan through it, reading and writing in C++ (probably). We’re talking about a group of people who will spend two weeks to release one new part and its icon in the editor is a straight copy/paste from a previously-existing part, and yet you expect them to be capable of doing the previous stuff I mentioned in less than half of one work shift?
1 minute 7 seconds.[i.imgur.com] That's well less than 2 minutes starting from the desktop with Blender unopened, and then exporting it as FBX. I'm not exactly proficient with Blender either.
I had to speed the video up by 15% (rate 1.15) to make it fit imgur's 60 second video limit. Such a cancerous site, wish there was a better easily accessed video host.
Ctrl+F.
Not really, just add a huge penalty if a flywheel is attached to 2 other flywheels. The fix takes roughly 5 minutes to implement and test.
I've been making games professionally for 11 years. Sanity checking is extremely simple to implement and extremely cheap. All you do is search the save file for identifiers and then compare values with known values. I could concept a functional script for it within an hour and i would not need to know anything of the game's existing code.
This is especially easy when it's a structured markup language as it allows you to thread a process essentially infinitely without issues.
Oh, I didn’t know you had brain damage. Here, let me collect these two quotes together for you to help you understand your own arguments.
“Visual edits are okay with me and nearly everyone else”
“The issue is with visually modified vehicles”
Or, if you would bother to for once read what you're replying to, you could quote the entire quote, which states:
Which means there is quite obviously a typo there. Anyone with even a loose grasp on the English language can figure that one out. I truly apologize if you can't figure it out, and have fixed the typo for you.