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It's not a question of whether or not it's optimized for AMD or Intel (though it often is a question of fixing awful AMD architecture's issues, speaking as a programmer...), because such optimizations largely don't exist.
Some creators make their creations so that they do not really care all that much how it runs in-game. It's more of a showpiece, or "the best it can be" regardless of performance. It's preferable to have this instead of something like strict block limits that artificially limit creativity.
There's also the fact that the creative island in particular has some physics issues associated with it. Try spawning the creation in an alternative location, such as the other large dock.
That is if we talk on broad spectrum of workloads indeed, some cannot really be changed from how they work or what they need.
Well, yes, but to the extent of my knowledge this isn't used in game engines. At least not in Unity, Cryengine or UnrealEngine. I know i've had to kick around certain scripts and lower tier stuff to make it work with AMD before, so something, somewhere doesn't translate well.
Don't compare games to games that they have very little in common with.
PS. Also there isn't 10 minute load times just to enter a basic lobby, so there's that.
It is rumored that Zen3 will match current-gen Intel's CPU lead in this aspect as Zen3 has both higher IPC and higher clocks than Zen2.
There is no way around the fact and it does not mean that the game is not optimised.
At this point, I've seen a lot of people complain about the games optimization, and in some cases those people are running better rigs than me. And as Ra pointed out, I only see sim speed issues when I have a large train going through a tunnel or spawning some of my most complex ships at the large islands or the creative island.
I have an FX-8350 cpu and a GTX 1080 gpu and I'm running the game on maxed setting, aside from motion blur which I keep off. When I do spawn some of my more demanding ships, my sim speed is only down for the moment that the ship is in the spawn area. Once I move the ship about twenty+ meters away the sim speed goes right back up.
And as I said previously, that's only on the large islands and the creative island, while the smaller islands don't give me any problem.
More or less all communication and wiring in that ship is through composites because of size necessity due to networks of microcontrollers that read, interpret, and write to what essentially is a central, spinal nerve of the ship.
All that, and from the outside it's really unassuming, and only takes about 45% or so of the creative island's harbor. It's not down to how big or small it is, you can make the game lag by going completely overboard :)
(Please show me the door now.)