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If the bridges made life easier for ships and only broke a couple of trains, I'd be fine. But after testing 12 of my own locomotives, and 78 workshop locomotives, the bridge will randomly smite them all.
That's what I'm wondering. The inclines need to be extended by 2-3x times what they are currently and the track needs to be smoothed out. Why did they release the bridges without ensuring complete compatibility and smooth operation with the existing train system?
I'm happy they were considerate to give more room for big ships, but at the price of sacrificing an entire mode of locomotion?
I like building big ships too, but many of us, including myself, don't have computers powerful enough to run them smoothly. A couple train cars is more than happy with a lot of our rigs.
What I'm trying to say is that I'm frustrated that it caters to the needs of the few fortunate enough to be able to make big awesome ships while decimating an entire section of the game that near anyone can use with even the most potato of computers.
Trains are an amazing way of introducing someone to the complexities of stormworks. You've got limited options on how badly you can screw up, and problems are easy to spot. But at the same time, you can add on so many complexities to your hearts desire that aren't necessary for basic functionality, but quality of life.
My CPU is 12 years old and my ships are very lightweight (in performance, not in mass) for their size.
Of course I agree with you, both trains and ships should work as intended.
The locomotive is also one with 4 bogies, with the outer ones on rails for sideways movement. It can go through the tight bends of the salvage yard in the Arctic at full speed, with a slight bit of wheel slip through the bend.
I never needed the bridges (I add collapsible masts to large ships for passing under the railway viaducts) but, I don't get bugs from them so they don't bother me. Am I just lucky with my map seeds?
Maybe we can do a test. Below is a link to a train addon of mine, I have no problems when using this specific train. Try it out. If it works, then it's down to how a train is built. If you still get the same bugs, then it can be something to do with map seeds or physics detail. I play with high physics detail so that could be a factor as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=2785016035
I don't have more locomotives and carriages to test, maybe other players can also link some more working examples.
It's the same with sharp bends. The train track is as it is and YOU have to build your vehicles to master it. How about slowing down before a sharp bend or a hill 😉
Do you race your car in rl at high speed over speed bumpers or into sharp bends?
And if your train ist plain to long for the bends YOU need to fix your problem not the game.
Edit: I was only doing 110 km/h. I'll fix the gearing and test it at a higher speed.
Edit 2: 315 km/h and no issues. Going through the the tight bends on the islands still looks ridiculous, though.
Yes I was joking, I’m glad you caught that.
The ships I’m referring too would be the XML workbench ships. I know that regular ships can have problems too, but XML ships are the ones most seriously impacted by the train bridges.
My CPU is about ~14 years old now.
I continued messing around with trains yesterday and built a more realistic (realistic-ish. I'm not very good at building trains) loco which I used to pull three 58000 liter tanker wagons over the bridges to see if that would cause a problem but it's still a very smooth affair.
Setup is one loco 2 container cars each with 6 containers loaded (2 stack of 3 containers)
2. My 4 wheel set loco has no sliders or any other useless stuff to allow it any movement to any direction other than the default rotation. You don't need any of this they only cause problems.
3. My loco has two wheel sets at the front and two and the back. They can only rotate. I have a 3x3 pivot (free rotational) and stick to this are the 2 wheel sets (free rotational). Works very well. If you add additional side or up/down movement for the wheels this causes you only trouble as it overwhelms the physics engine.
This only shows one container car but did it also with two. It depends on the availability of enough containers to the Arctic or back 🤪
https://steamcommunity.com/sharedfiles/filedetails/?id=2646182956
I consider a reasonable speed to be 40 mph ( 64 kmh) or greater en route to the arctic. Though transit speeds between the other islands at 60-80 mph (100 km/h-130 km/h)
Of course I prefer speeds around 60 - 80 mph for the whole network, above a hundred would be ideal.
In general, I want a speed I can set my train to, walk off and get a coffee or sit down and enjoy the low polygons, and watch it run on it's own to the arctic, without worrying it'll detonate.
No I don't have any excess joints or sliders, the same setup as you for my general purpose freight engine. However, I like to haul coal to the arctic and I have a Heavy Duty freight engine with 6 wheel assemblies, 4 are arranged in the pairs you described, while the remaining two are attached to those bogies via additional pivot to allow traverse of the rail-yard. (One additional bogie per pair)
The designs I did do to allow for additional mobility only increased the stiffness of these bogies, reducing the body roll of the locomotive when traversing sharp corners quickly. These seem to have no negative effect on overwhelming the physics engine.
After doing some more testing thanks to the previous comments and suggestions, it seems my main problems are either being on low physics detail, or bad seeds. Now this doesn't excuse my main point on how either of these shouldn't be an issue, but at least there are workarounds now.
It seems the physical model of the railroads are reduced when using a lower physics detail, resulting in sharper turns and elevation changes than is possible for the wheel assemblies to navigate safely.
I am curious though, what's the maximum tractive effort of your locomotive?
My general purpose locomotive can handle around 2 million weight (7 of my largest loaded coal hoppers) at 10 mph (16 km/h)
My Heavy Duty Freight Locomotive can handle around 5 million weight at the same speed.
However, I think my motors are too powerful, and any speed above 40 mph (64 km/h) and it wheel-slips so bad it overwhelms my anti-wheel slip system. What motor setup are you using?
I used 2 big default engines which produces 860 swat with one medium generator, which power 2 medium electric motors at 0.5 throttle.
I switched lately to a modular engine 3x3 size and I think 8 Zylinders but I'm not 100% sure maybe it's 10 Zylinders. But I can not access the game right now to check it. But it generates the same power being a bit more fuel efficient. I use about 4500l diesel for the Arctic run at about 180 km/h.
If I increase throttle over 0.5 I get wheel slip too.