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your best bet is to make A very small custom tank and connect the exhaust pipes to it. Don't worry about the volume it will never be filled up
Hmm. Could you explain the "adding pumps to the exhaust before the air tank" method?
Tried it in various different ways/setups, not making a difference how long i can go before the tanks fill up/engine shuts down reguardless of pressure.
With 19.25 pressure into the fluid input of the tanks, i had a run time of 2 minutes and 29 seconds before the engine shut down.
With that same setup, but less pumps, at 5.75 pressure, i had a run time of 2 minutes and 36 seconds.
With NO pumps, i had a run time of 2 minutes and 55 seconds.
Those tests were all ran while just skimming of the top of the water, times are give or take 5-10 seconds off, but still a clear trend there.
Also, all setups had the engine stopping when the tank content read exactly 1406.25 (using 2 large fluid tanks and an add gate), so the actual physical space being taken up before having the engine die did not change.
Seems to me that in this game with this system, the less pressure the better? im confused.
As far as that second method, yet to try it, but if i was to, how would i tell the ambient water pressure so i could gague when im boutta be screwed by water pressure at my depth?
Ah! will be looking at it now. Just as i posted my above comment, steam refreshed, and i saw you had posted. Thanks for the help, btw!
Hmm. Possibly. Dont know if the game takes into account the water pressure entering said room, and if it does, then the engine is still screwed while pumping out the water.
Also would be a rather slow drainage rate for the water and exhaust bolth, so id have to have some mad big exhaust tanks for while the water is pumping out, in wich case i may as well just stick with huge exhaust tanks.
However, becauso of the preshure, you need to re-start or just stop the engines while having water in the exhaust room