Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is similar to an idea I was wanting to try out. I was thinking on completely re-wiring the entire submarine's electrical connections to a much more efficient layout. But the problem with that is that it would take a lot of time to do, and also the submarine's electrical systems worked fine before when I had the diesel setup on it. The diesel engines would turn the propeller and a optional generator. And it worked, the generator recharged the batteries in the subs current configuration. The problem is, is that the turbine isn't producing enough power to recharge the batteries at a noticeable pace (Granted the diesel engines did take forever to put charge into the batteries, but it was at least noticeable).
Im also finding out that the steam turbines tend to stop working if they get too pressurized, and that the steam condensers don't convert enough steam to water fast enough to keep the turbine spinning. So what I did was add a steam shunt that releases the steam, and doing so improves the rpm's of the turbine. But that isn't even good enough to spin the generator better.
Im almost ready to post my submarine to the workshop, maybe someone can look at the reactor setup. Its my first reactor set up, but it functions properly, only till the turbine gets overpressured. I would fix that issue if I could, I already tried, but there is only so much I can do with the space given to me
https://steamcommunity.com/sharedfiles/filedetails/?id=2631230181&searchtext=diesel+burner
To give you an idea, I have a ship that goes ~ 17-20 kts, barely weighs 14--15,000 units, and with a couple medium engines can likely go well beyond 20kts, as in my experience with a few boats that size. How many turbines did it take to get to 20kts with steam power? 5. I can barely fit them in the rear portion of the hull and keep a low enough CoG and fr/rear balance, so I had to slap the boiler and stove, condenser as forward as I could.
-steam pipe pumps: basically gives you max pressure effects without having to go max pressure
-Partially engaged clutches: power slip isn't quite calculated correctly, thus giving you more power than you should have
-modular engine flywheels: acts as capacitors that help magnify the effects from partially engaged clutches.
-Nuclear submarines. They don't have to surface to recharge like diesel-electrics.
-Nuclear in general. may be weaker, but lasts longer.
Edit: unless you are just referring to coal power.
Do the flywheels attach directly to the turbine? I would not mind applying these exploits to my engine if the game won't properly let me run the reactor without exploits
https://steamcommunity.com/sharedfiles/filedetails/?id=2810015499
it goes over 25 knot on turbine power
Now 1l of fresh water generates 100l of steam.
Most basic way of handling this change is to add a pump to the boiler heat input and only turn it on with pressure below 5 (for 350 steam) AND temperature below 110. As long as the heating fluids temperature is reasonable (between 130-150) this will prevent the boiler from exploding.
In terms of power you have to use large electrical pumps for steam, to max out turbines at 1.8l/s, so each turbine should get ~160 output from a geared up large generator.
Considering a large diesel engine can get ~370 power output from a geared up large generator, the steam turbines are the weakes form of propulsion in terms of power/mass.
They're still extremely underwhelming, taking into account that they require the most complex setup compared to diesel, jet turbines or modular engines.
My most recent 55m nuclear ship is using 63(!) steam turbines, each maxed out at 1.8l/s and barely reaches 35 knots.
The entire propulsion system of reactor, boiler, condenser and turbines+pumps weighs roughly 38k mass.
A 16cyl 5x5 modular engine would weigh around 2.5k mass and blow the nuclear setup out of the water.
You can use jet turbines without exhausts inside sealed rooms for a fraction of the mass a nuclear setup would need.
Steam turbines are very underwhelming.
"Steam turbines work just fine for me! You just need to spend 3 weeks tweaking your heat and boiler management, spam pumps, and devote 50-80% of the mass of your vehicle to stacking dozens of turbines"
like they usually do..