Stormworks: Build and Rescue

Stormworks: Build and Rescue

Ham Apr 4, 2022 @ 1:59pm
XML edited missles
I have a question for people who know a lot about them. I've been trying my hand at them, and I've been able to do it, but whenever I add a xml edited block to one of my missles, For example a stretched small warhead, it always seems to almost instantly lose all its fuel and fall out of the sky, and I've tried changing the burn rate, but nothing works. Before adding the edited warhead, it flew fine. Some help would be appreciated.
< >
Showing 1-4 of 4 comments
ShizNator Apr 4, 2022 @ 2:20pm 
Because when you edit the blocks you're just changing the visual aspect, the block itself still has the original invisble hitbox.
Ham Apr 4, 2022 @ 2:28pm 
If it’s just changing the visual aspect of the block, that confuses me on why it makes my missile too heavy and make it not fly
ShizNator Apr 4, 2022 @ 3:01pm 
Originally posted by ham.:
If it’s just changing the visual aspect of the block, that confuses me on why it makes my missile too heavy and make it not fly
Let me rephrase myself so you understand what I meant.

Every block as 2 layers the visible one and the invisible one you're only editing the visible one the visual block and snapping box.

But the invisible one the masking layer/physics hitbox that all the different calculations for physics, buoyancy, sealed etc... remains the same as the original block.

So say you take a 1x1 and stretch to 1x3 well the 2 extra block length will not have any physics only the original 1x1 base area will still have the physics calculations..

Hence a sealed room is not sealed anymore if they are made up of mod blocks.
Ham Apr 4, 2022 @ 4:36pm 
Ah, okay. Thank you so much
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Apr 4, 2022 @ 1:59pm
Posts: 4