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Every block as 2 layers the visible one and the invisible one you're only editing the visible one the visual block and snapping box.
But the invisible one the masking layer/physics hitbox that all the different calculations for physics, buoyancy, sealed etc... remains the same as the original block.
So say you take a 1x1 and stretch to 1x3 well the 2 extra block length will not have any physics only the original 1x1 base area will still have the physics calculations..
Hence a sealed room is not sealed anymore if they are made up of mod blocks.