Stormworks: Build and Rescue

Stormworks: Build and Rescue

Scaling and other things that dont make sense
Dont get me wrong, i'm enjoying the game and how it's developed is obviously up to the devs, but some things just dont make sense.

Like Sizes are fine one block is 0.25x0.25x0.25 cm. You can walk through a three block (75cm) wide gap, perfectly alright.

But get to engine related stuff and all sense goes out the window xD
I've got twin medium engines in my boat which consume 6 Litres per second of fuel at 16 RPS ... A V12 "Aircraft engine" does not use 21,600 Litres per hour at 960 RPM
Also the Power values are a) too low and b) what is it? KW, HP, Potatoes?
And like by going after the file names, aka aircraft engine and ww2 engine in the sound files, the Medium Engine should be some sort of ww2 fighter engines. For example the Rolls-Royce Merlin PV-12, which produces 740HP/552KW , and the engine in the game is nowhere near that and also, uses Petrol and has a max Fuel demand of maybe 600ish Litres per hour.

And besides that, looking at the Modular Engines, why have a Throttle for Air, if they're diesel engines? Sry if this is pissing me off more than it should, but i was a mechanic for a while and no diesels dont have a throttle for air, maybe a flap that closes for smooth shutoff but thats normally in the exhaust. Brings me to a different point tho, why not actually add petrol engines and maybe even other types of fuel. Would also improve the Resource Trading even more.
< >
1-15 / 17 のコメントを表示
maxine 2021年12月31日 5時33分 
If you're already annoyed by that (which I am too by the way) don't even start using jet engines. They're a complete mess. Nothing works like you would expect and there's no documentation of HOW it is supposed to work in the game. You can just trial and error until something works. Or read a guide online, but where's the fun in that?
The fuel consumption should be in line with the world map scale, roughly 10x as much as an equivalent engine in real life. That's basically where the comparisons end.

I've never seen coolant scaling do anything.

You can guess its importance by not being able to retrieve the coolant scaling number other than looking right at the coolant manifold. No numerical output to use it with the games logic systems, the devs didn't bother.

Back when testing it I had a 1x1 8cyl boat run for 2 hours in a circle at full throttle, the scaling never went above 0% despite using sea water pumped through the manifold as only cooling method.

For the entirety of the game, ignore anything you know from real world physics. That train has long left the station.
Marc Intosh の投稿を引用:
If you're already annoyed by that (which I am too by the way) don't even start using jet engines. They're a complete mess. Nothing works like you would expect and there's no documentation of HOW it is supposed to work in the game. You can just trial and error until something works. Or read a guide online, but where's the fun in that?

And here i thought i was gonna add jet engines to my boat instead xD well i guess if i get em working it's a good start but i'm interested to see the fuel rate; if i can make more power by using less fuel then happy days
GrumpyOldMan の投稿を引用:
The fuel consumption should be in line with the world map scale, roughly 10x as much as an equivalent engine in real life. That's basically where the comparisons end.

I've never seen coolant scaling do anything.

You can guess its importance by not being able to retrieve the coolant scaling number other than looking right at the coolant manifold. No numerical output to use it with the games logic systems, the devs didn't bother.

Back when testing it I had a 1x1 8cyl boat run for 2 hours in a circle at full throttle, the scaling never went above 0% despite using sea water pumped through the manifold as only cooling method.

For the entirety of the game, ignore anything you know from real world physics. That train has long left the station.

fair enough that does make sense to scale it to the map size, but i've got the maximum size tank for my boat, anything bigger and it will stop handleing well; but in the speed gear i'm out of fuel in bout 10 minutes traveling at 60knots

and yeah i pretty much gave up on the modular engines, cant seem to keep em cool enough; also the 1x1 cyl engines sound like a lawnmower on speed xD

i've played around with the game files a bit anyway; uped the power of medium engines to 125000 in the files (so whatever that is in actual power idfk xD) instead of think it was 90000 standard; also changed the soundfile, got a soundfile out of an old ETS2 mod for a zil130 so now it actually sounds like a v12 :3
maxine 2021年12月31日 10時18分 
Kimo the Husky の投稿を引用:
Marc Intosh の投稿を引用:
If you're already annoyed by that (which I am too by the way) don't even start using jet engines. They're a complete mess. Nothing works like you would expect and there's no documentation of HOW it is supposed to work in the game. You can just trial and error until something works. Or read a guide online, but where's the fun in that?

And here i thought i was gonna add jet engines to my boat instead xD well i guess if i get em working it's a good start but i'm interested to see the fuel rate; if i can make more power by using less fuel then happy days

It's not that hard to get them working. Pretty straight forward actually. But trying to make them fuel efficient is not at all intuitive, if you know how real jet engines work.

Kimo the Husky の投稿を引用:
i've played around with the game files a bit anyway; uped the power of medium engines to 125000 in the files (so whatever that is in actual power idfk xD) instead of think it was 90000 standard; also changed the soundfile, got a soundfile out of an old ETS2 mod for a zil130 so now it actually sounds like a v12 :3

If I remember correctly the medium engine has 60000 by default.
I actually like the sound of the medium engine, but the large engines sound a bit weird to me.
最近の変更はmaxineが行いました; 2021年12月31日 10時22分
Aven 2021年12月31日 10時49分 
Fuel is used as a difficulty measure in designing. It provides bounds for limiting speed/performance or range/runtime. Building for one limits the other. The scaling means that each engine basically has an optimal range for fuel consumption, depending on gearing, and the goal should be a balanced approach between speed and efficiency.

My general use aircraft will run for about a 45 minutes at 50 m/s on its normal tank plus emergency reserves, but I can almost double that if I fill the water tanks with fuel as well.
Aven の投稿を引用:
Fuel is used as a difficulty measure in designing. It provides bounds for limiting speed/performance or range/runtime. Building for one limits the other. The scaling means that each engine basically has an optimal range for fuel consumption, depending on gearing, and the goal should be a balanced approach between speed and efficiency.

My general use aircraft will run for about a 45 minutes at 50 m/s on its normal tank plus emergency reserves, but I can almost double that if I fill the water tanks with fuel as well.

yeah fair one, it does make sense as balancing; well it was supposed to be a fast quick response boat, but i do have a fuel saving gear which takes my TTE up over 2 hours at 34 knots; might just end up making a bigger boat for refueling and possibly picking up the other boat to take it long ranges, or maybe i'll just end up with a helicopter xD
Marc Intosh の投稿を引用:
Kimo the Husky の投稿を引用:

And here i thought i was gonna add jet engines to my boat instead xD well i guess if i get em working it's a good start but i'm interested to see the fuel rate; if i can make more power by using less fuel then happy days

It's not that hard to get them working. Pretty straight forward actually. But trying to make them fuel efficient is not at all intuitive, if you know how real jet engines work.

Kimo the Husky の投稿を引用:
i've played around with the game files a bit anyway; uped the power of medium engines to 125000 in the files (so whatever that is in actual power idfk xD) instead of think it was 90000 standard; also changed the soundfile, got a soundfile out of an old ETS2 mod for a zil130 so now it actually sounds like a v12 :3

If I remember correctly the medium engine has 60000 by default.
I actually like the sound of the medium engine, but the large engines sound a bit weird to me.

Well i do kinda have an idea how the jet engines go, and watched some vids anyway for the stormworks side of things; totally wanna do some turboprops, idk why i just love them xD

oh heh well just copied the values to what my bf set up his game so it doesnt freak out in multiplayer xD he started it, but i'm not gonna increase it any more anyway; i just gotta find ways to optimise things

well played around with lots of engine sounds, my large engine has the CAT 3408 soundfile atm and the small that of a 1.9 TDI xD tried others aswell some work better and then some dont, CAT 3406 and Cummins N14 sounded awesome
maxine 2021年12月31日 15時01分 
Kimo the Husky の投稿を引用:
Well i do kinda have an idea how the jet engines go, and watched some vids anyway for the stormworks side of things; totally wanna do some turboprops, idk why i just love them xD

well played around with lots of engine sounds, my large engine has the CAT 3408 soundfile atm and the small that of a 1.9 TDI xD tried others aswell some work better and then some dont, CAT 3406 and Cummins N14 sounded awesome
I haven't even started messing with planes, but from what I've heard they're all backwards from reality as well. But I wouldn't really expect anything else from this game at this point.

Where can I find these soundfiles? I would love to play around with them.
Marc Intosh の投稿を引用:
Kimo the Husky の投稿を引用:
Well i do kinda have an idea how the jet engines go, and watched some vids anyway for the stormworks side of things; totally wanna do some turboprops, idk why i just love them xD

well played around with lots of engine sounds, my large engine has the CAT 3408 soundfile atm and the small that of a 1.9 TDI xD tried others aswell some work better and then some dont, CAT 3406 and Cummins N14 sounded awesome
I haven't even started messing with planes, but from what I've heard they're all backwards from reality as well. But I wouldn't really expect anything else from this game at this point.

Where can I find these soundfiles? I would love to play around with them.


In your installation folder so ...\steamapps\common\stormworks\rom
in ...\data\definitions\ you'll find all of the xml files for the blocks in which the soundfile paths are defined, so either change the path in the file or go to that path and replace the file
the soundfiles itself are in ...\audio\
and for example the medium engine soundfile is
...\audio\fx3\stormworks_ww2engine_loop.ogg
small engine is
...\audio\fx3\stormworks_lowengine_loop.ogg
and large engine is
...\audio\fx\engine_light_louder.ogg

personally i'd recommend deleting the soundfile for the small propeller aswell cuz i find it too loud and annoying to listen to xD that is in ...\audio\fx\propulsion\marine_small_loop.ogg

soundfiles that work best for the engines are some of the older Euro Truck Sim 2 Engine Mods before they went to fmod sound; and the 1000RPM soundfiles seems to pitchscale the best
GrumpyOldMan の投稿を引用:
Back when testing it I had a 1x1 8cyl boat run for 2 hours in a circle at full throttle, the scaling never went above 0% despite using sea water pumped through the manifold as only cooling method.
scaling starts at around 95c and higher which increase the affect the hotter it runs which in this screenshot, I can control how much seawater being pump to reduce engine heat
https://steamcommunity.com/sharedfiles/filedetails/?id=2420825986
that was from old e0.0.62 as the engine dose runs much hotter but can be manage by throttle to lower the power= lower the heat output
最近の変更は[F-B] HOTWHEELS25372が行いました; 2022年1月1日 23時45分
Quadro7F 2022年1月5日 18時04分 
I also tried to design realistic things at first but then realised it supposed to be played as a super simple arcade for underage kids - kinda like those redstone mechanisms in minecraft and such.

It actually so bad every time I get my hands to construct something new - I inevitably develop some new type of infinite engine xD

Already invented:
- the 0.34 clutch glitch one (for electro-drive with generator)
- the flywheel glitch one (the electro and direct drive varians)
- the motor booster on flywheel (used with turbines in line).
And if you combine 1st, 2nd and 3rd ones in a line you will get 3 infinite engines boosting each other into infinity, so it's infinity tripled.

If you using coal/reactors boilers you can also loop steam into infinite loop (trivial and every kid knows this), then shut down the reactor as you no longer need it.
And combined with 3 ones above you will get an infinity engine quadrupled.

You may say: "ok all this unlimited power is nice and Gucci but how about getting into ridiculous speeds? I want to become a Dominator of the Universe, or a Server at least".

Don't worry, we have you covered - you can increase your speed to whatever knots you like (100, 200, 999+ you name it) by simply adding as much batteries on board as possible and connecting those to a single motor.

Does it make sense? Absolutely NOT.. How it works? NO IDEA.. but it WORKS xD
I'm holding out for the devs to add modding. I remember them saying that they will try adding it eventually. Once modding is added, I can imagine that someone will make an overhaul that makes everything as realistic as possible, and if it's successful we'll see a significant portion of the playerbase building stuff using it and whatnot.

I can understand making engines and even aerodynamics unrealistic for balance and fun, but the absurd amount of cooling required to get a modular engine working (lest you wish to run it at a tenth of it's maximum power) is neither fun nor balanced in my experience. I don't mean any offense to the devs as I know they are working hard and they aren't developing this game entirely for profits, but if there were a better game to jump ship to then I would. I already know about Besiege, From the Depths, Space Engineers, and other similar games, but they don't capture the casual but rewarding building and gameplay of Stormworks for me.
F-B HOTWHEELS25372 の投稿を引用:
GrumpyOldMan の投稿を引用:
Back when testing it I had a 1x1 8cyl boat run for 2 hours in a circle at full throttle, the scaling never went above 0% despite using sea water pumped through the manifold as only cooling method.
scaling starts at around 95c and higher which increase the affect the hotter it runs which in this screenshot, I can control how much seawater being pump to reduce engine heat
https://steamcommunity.com/sharedfiles/filedetails/?id=2420825986
that was from old e0.0.62 as the engine dose runs much hotter but can be manage by throttle to lower the power= lower the heat output

So scaling only starts at 95C while using ocean water? Interesting as you can usually keep it much cooler using straight ocean water... which negates the effect lol.
@𐍄𐍅𐌰𐌻𐌹𐍆
yeah it very possible to cool with seawater if you have alot running like seen there as the engine will get hot if you trying to get more power
< >
1-15 / 17 のコメントを表示
ページ毎: 1530 50

投稿日: 2021年12月31日 4時59分
投稿数: 17