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Fordítási probléma jelentése
I swear, this shouldn't be so frustratingly complicated or buggy. LOL.
Yeah I'm trying to figure out why when I go from 2 turbines that work, to 3 or 4 turbines and suddenly things stop working correctly. Usually the water slowly gets low in the boiler, tanks, and stay in the condenser, then the turbines stop working, and the pressure simply builds up in the boiler till it explodes. Trying to trouble shoot just what is happening. All I do is ad a T-pipe from steam in of my working 2 turbines to the 3rd turbine, and Steam out from the old turbine to the 3rd turbine, so nothing should change....theoretically.
Edit: Got 3 turbines to work. Top speed ~10 Kts -> 12.x Knots Haha. Ugh. Using 3:1 gearbox facing turbines.
Today I was quickly able to build upon that and simply add a 4th turbine. She will break your neck with an instant 0 to 15 knots wheelie pop in as fast as you can say HOLY POWER DENSITY, 5 times in a row.
Let's not look at the sagging rear end though as the turbines were installed, she doesn't like being reminded that at only 14.6 tons dry, she sports a ...dense... rear end.
Another fun thing I confirmed was that running my drive clutch at 0.60-0.65 nets higher revs of the turbines WHILE STILL providing an extra 1-2 knots, resulting in a higher top speed of about 15-16 knots instead of 14 ish. Talk about Fizziks! (As spelt by the Goblins who clearly run the back end of this software).
Now onto min-maxing the bow with less aesthetic 1*1 pyramids and adding some floatation to that heavy butt...might squeeze out another 1-10 kts knowing S.W. Fizziks.
😄
Oh, here she is. No documentation sorry, but you start her up from the upper control deck/pilot house (my mind is forgetting words) if you briefly look at the helm control UI and various buttons/levers.
https://steamcommunity.com/sharedfiles/filedetails/?id=2516075152
With the change I could reduce the turbine amount to 20 to reach the same unladen speed as before the patch, that frees up an equivalent mass of 2 containers.
Regardless of that, with the current draft it should be possible to carry 4 containers in any case, setting aside that tugs usually don't carry any cargo worth mentioning.
That's the downside with the current buoyancy in game.
All blocks are the same mass, so you have to build the superstructure out of the same blocks as the hull, which leads to an unusual high center of mass and a generally high overall mass.
To counter that you'd have to build your hull a bit wider with added draft if you don't want to build a catamaran.
Before the patch I managed to get a single steam turbine to generate ~104 output on a large generator, as of now it's around 155, a rough 50% increase in power, which is a letdown especially with the 1000% coal consumption increase.
Another issue I came across is that the odd curve of the clutch can mess things up.
Controlling the propellers with the steam valve isn't really responsive, since it takes an eternity for the steam to leave all turbines.
Using the clutch makes the ship go almost 80 knots around 0.65 clutch, due to the clutch actually producing power between ~0.5 and ~0.85. This bug is still frequently used in infinity generators across the board.
Twelve turbines, one firebox, one boiler. 460ish generator power out of the large gen (run through a 1:3 gearbox), and I'm getting surprisingly cushy runtime out of 25 rocks of coal... lmao this is just ridiculous, and I'm sure I could push another few dozen powers out of it if I were brave enough to run 9.8 pressure. Also the sound is ♥♥♥♥♥♥♥ HORRIBLE
Try putting like 3 flywheels per turbine and see if you get any more power.
I'm throttling a firebox to burn at 155 celsius, feeding a 120 celsius boiler at 9.82 pressure, and I've currently gotten 170 generator power out of it. 27 seconds/coal though, versus 18 for those twelve turbines.. and I'm not convinced that this throttled firebox isn't still good for, like, six turbines at least. :/
update: https://steamcommunity.com/sharedfiles/filedetails/?id=2662355159
a little over 30sec/coal. 135 degree firebox, 105 degree boiler, and no change in generator power. Feels good, but not quite amazing..
update2: A fourth turbine and a flywheel later, I'm getting about 300 generator power, 30sec/coal. I think I'm pretty happy with these numbers, as excessive as the four turbines really are; just one large box of coal will run at this power for 1hr, 52min, 30sec, minus a minute or three during startup. I could minmax even more power out of it, but I don't particularly feel the need.
update3: Some discord friends asked me to directly compare my steam progress to a prefab engine, I chose a large engine at 7.2RPS. The results:
The large engine consumes 0.55 liters of fuel per second to generate 368 "powers"
One coal is one block, or 15.625 liters: this is because the 3x3x3 coal boxes contain 27 rocks per box, and 0.75^3 = 421.875 liters; 421.875/27 = 15.625.
My coal powerplant consumes one coal every 30 seconds; a large diesel consumes one block of fuel every 28.4 seconds. In terms of volumetric efficiency, diesel is better than what I've created, but should be outpaced with another few turbines