Stormworks: Build and Rescue

Stormworks: Build and Rescue

Drancon101 Oct 9, 2021 @ 1:18am
Radar Guided missile conundrums
I made a functioning radar guided missile that can track and hit targets. But the issue is that its tracking is poor as it doesn't lead the target, nor does it aim for the targets center. Essentially you fire the missile, it will track, it will get somewhat close but will miss if the target is moving as it seems it only hits the tail ends of heli's.

Is there anyway I can get the missile to actually lead or aim and try and hit the center area of a target?

The missiles are functional and are fun to fire, and can put down heli's, I just want them to be more reliable so you don't need to fire three or six missiles just for one to graze the tail section of a Heli.

Also, I don't know why but when the missile successfully hits and detonates, the heli it struck still flies as if nothing hit it. Whats the deal with HE in the game? It feels like it doesn't do much against the NPC targets
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Showing 1-15 of 19 comments
Lupus the Canine Oct 9, 2021 @ 4:08pm 
Originally posted by Drancon101:
Is there anyway I can get the missile to actually lead or aim and try and hit the center area of a target?
It is possible, you would have to implement one of the algorithms, missiles on the WS use.
Originally posted by Drancon101:
Also, I don't know why but when the missile successfully hits and detonates, the heli it struck still flies as if nothing hit it. Whats the deal with HE in the game? It feels like it doesn't do much against the NPC targets
This is caused by SW being designed without any damage model in mind. What we have now was slapped onto the engine without much thougth and it makes even less sense with current weapons, No fix for that, realistically.
Shillelagh Oct 9, 2021 @ 4:25pm 
Look into proportional navigation.
SNJ Oct 9, 2021 @ 7:18pm 
I have trouble getting my radar guided missiles to hit consistently. It seems that whatever FOV settings I use for the radar, it's only effective at a specific distance.. also I'm just using the radar's target#1 azimuth and elevation as X and Y inputs for the control fins on the missiles. Is there a better way to do it (not talking about leading/pronav, just hitting a stationary target is already not working properly for me).

I've also noticed the missiles going straigh but then shoot straight up after a short while.. (I think I tried checking if I had to invert the Y value but that just made it worse)
Drancon101 Oct 9, 2021 @ 7:50pm 
Yea, for some reason the radar guidance is incredibly inconsistent and the last second veering off is incredibly annoying.

I did manage to make a successful missile that capable to taking down air targets under very generous circumstances. But then there is the issue of the missile not turning enough to hit the target even though it can
SNJ Oct 9, 2021 @ 10:47pm 
Originally posted by Drancon101:
Yea, for some reason the radar guidance is incredibly inconsistent and the last second veering off is incredibly annoying.

I did manage to make a successful missile that capable to taking down air targets under very generous circumstances. But then there is the issue of the missile not turning enough to hit the target even though it can
the weird thing Ive seen is that the control fins of my missile stay pointed in a way that makes the missile go up for faaar too long (i follow it in photo view mode for a bit). That already doesnt seem right to me
Karnivool Oct 10, 2021 @ 12:34am 
There was a patch recently that changed radars again. My missiles miss 100% now. Same missile worked fine before the patch
Thulram Oct 10, 2021 @ 4:46am 
I came from MrNJersey's radar guided missile video replicating his missile, and mine just spirals as it gets close, misses the target, then flies straight and off into the distance. Patch certainly broke radar guidance.
SNJ Oct 10, 2021 @ 5:48am 
Originally posted by Karnivool:
There was a patch recently that changed radars again. My missiles miss 100% now. Same missile worked fine before the patch
Originally posted by Thulram:
I came from MrNJersey's radar guided missile video replicating his missile, and mine just spirals as it gets close, misses the target, then flies straight and off into the distance. Patch certainly broke radar guidance.

any idea what changed exactly? One thing I certainly noticed is that the FOV sliders no longer affect the 'effective range', actually the whole 'effective range' value is removed from that radar options window.. does it mean its effective range is just always what the description says? I have to experiment i guess
SNJ Oct 10, 2021 @ 7:45am 
Ok I'm definitely seeing weird stuff. I've made a test setup and I can see 2 things: that the missile Radar instantly flips the azimuth angle between like -0.2 and +0.2 values as I rotate my missile test stand making the missile aim left and right of the target (heli hovering at 100m height, 300 meter distance). So there is no smooth in between! No 0 (or close to 0) value when I'm aiming right at. Also a huge thing: the elevation angle is ALWAYS positive, whether i'm aiming above or below the target. It loses sight of the target before it reaches an elevation angle of 0. This explains why our rockets go skywards instantly.

Not sure how to circumvent this...
Drancon101 Oct 10, 2021 @ 7:48am 
Originally posted by SNJ:
Originally posted by Karnivool:
There was a patch recently that changed radars again. My missiles miss 100% now. Same missile worked fine before the patch
Originally posted by Thulram:
I came from MrNJersey's radar guided missile video replicating his missile, and mine just spirals as it gets close, misses the target, then flies straight and off into the distance. Patch certainly broke radar guidance.

any idea what changed exactly? One thing I certainly noticed is that the FOV sliders no longer affect the 'effective range', actually the whole 'effective range' value is removed from that radar options window.. does it mean its effective range is just always what the description says? I have to experiment i guess

Im not so sure? I think the effective range is still affected by FOV sliders as the missiles I made before the hotfix worked perfectly fine (relatively fine), but now they don't work at all. They don't really have a good time hitting the target, but the tracking was consistent. Now the tracking seems to be completely borked, and it still behaved as if it had a effective range when I had the missile set with its previous settings. Im not sure if its just the radar's being broken currently, but it feels like the effective range is still there and the devs just hidden the readout. I really hope im wrong there as I hope they did remove the effective range
Drancon101 Oct 10, 2021 @ 7:55am 
Originally posted by SNJ:
Ok I'm definitely seeing weird stuff. I've made a test setup and I can see 2 things: that the missile Radar instantly flips the azimuth angle between like -0.2 and +0.2 values as I rotate my missile test stand making the missile aim left and right of the target (heli hovering at 100m height, 300 meter distance). So there is no smooth in between! No 0 (or close to 0) value when I'm aiming right at. Also a huge thing: the elevation angle is ALWAYS positive, whether i'm aiming above or below the target. It loses sight of the target before it reaches an elevation angle of 0. This explains why our rockets go skywards instantly.

Not sure how to circumvent this...
Dang, thats a similar issue I was having with my no longer functioning missiles. I did manage to make a new consistently working missile with actually working tracking, but I have no idea why that missile works and the previous ones don't even though the logic, fin orientation, and radar orientation are all the same
Thulram Oct 10, 2021 @ 7:57am 
Originally posted by Drancon101:
Dang, thats a similar issue I was having with my no longer functioning missiles. I did manage to make a new consistently working missile with actually working tracking, but I have no idea why that missile works and the previous ones don't even though the logic, fin orientation, and radar orientation are all the same
Please do share what you did to get your weapon functional again.
Last edited by Thulram; Oct 10, 2021 @ 7:58am
SNJ Oct 10, 2021 @ 8:03am 
Originally posted by Drancon101:
Originally posted by SNJ:
Ok I'm definitely seeing weird stuff. I've made a test setup and I can see 2 things: that the missile Radar instantly flips the azimuth angle between like -0.2 and +0.2 values as I rotate my missile test stand making the missile aim left and right of the target (heli hovering at 100m height, 300 meter distance). So there is no smooth in between! No 0 (or close to 0) value when I'm aiming right at. Also a huge thing: the elevation angle is ALWAYS positive, whether i'm aiming above or below the target. It loses sight of the target before it reaches an elevation angle of 0. This explains why our rockets go skywards instantly.

Not sure how to circumvent this...
Dang, thats a similar issue I was having with my no longer functioning missiles. I did manage to make a new consistently working missile with actually working tracking, but I have no idea why that missile works and the previous ones don't even though the logic, fin orientation, and radar orientation are all the same

Did you test it at various ranges? Because I've also noticed that certain FOV, fin sensitivity and thrust power settings manage to track and hit a target at a certain range, but fail at different ranges.
Drancon101 Oct 10, 2021 @ 8:24am 
Originally posted by Thulram:
Originally posted by Drancon101:
Dang, thats a similar issue I was having with my no longer functioning missiles. I did manage to make a new consistently working missile with actually working tracking, but I have no idea why that missile works and the previous ones don't even though the logic, fin orientation, and radar orientation are all the same
Please do share what you did to get your weapon functional again.
Im thinking on posting the missile onto the workshop sometime today
Drancon101 Oct 10, 2021 @ 8:24am 
Originally posted by SNJ:
Originally posted by Drancon101:
Dang, thats a similar issue I was having with my no longer functioning missiles. I did manage to make a new consistently working missile with actually working tracking, but I have no idea why that missile works and the previous ones don't even though the logic, fin orientation, and radar orientation are all the same

Did you test it at various ranges? Because I've also noticed that certain FOV, fin sensitivity and thrust power settings manage to track and hit a target at a certain range, but fail at different ranges.


Originally posted by Drancon101:
Originally posted by Thulram:
Please do share what you did to get your weapon functional again.
Im thinking on posting the missile onto the workshop sometime today
I forgot to mention I used the phalanx radar dome on the new missile instead of the small missile radar
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Date Posted: Oct 9, 2021 @ 1:18am
Posts: 19