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and btw how do you know your shells despawn? Maybe the impact just is beyond the visible/rendering range?
This is why I haven't bothered doing long-range weapons. The game's draw distance is short.
But what if.. you had a radar guided missile vehicle and you launch the missile at a target 5km away. Your missile will fly towards the target but it is still part of your missile vehicle so it will stay spawned beyond the 2.3 km range. Question is though, will the fact that your missile is closing in on the target not spawn the target ? (lets say the missile does travel that 5km to the target so it will get within 2.3km of your target)
What you will have to do is Teleport to the target location in order for the impact to take effect. The only problem I'm finding is that not all of the damage is "lingering" on the target. If you exit the 2km and then return you may find that the vehicle is still oriented in the same way but all of the basic blocks may be completely undamaged.
I got all the math figured out for the artillery computer and it's very frustrating the game is the only thing preventing me from doing it.
On a side topic, anyone know the velocity of the rocket after the motor thrust cuts out? I couldn't get an accurate reading.
Btw what does your artillery computer do and how does it work exactly? Sounds interesting
I'm noticing the same trend with this DLC as many people did with Carrier Command 2; it isnt finished. However, unlike CC2 which felt unfinished because they ran out of time, this DLC just feels like they couldn't be bothered to make the necessary changes and additions to make sure the DLC felt fully featured, so instead they just released a paid DLC that feels like it is missing some things, and other things are not working properly.
I got burnt by trusting Geometa to ensure CC2 was ready and working on release, and I bought this DLC with the hopes that it would be different. My hopes seem to have been misplaced, and no amount of promises to continue to improve and fix the DLC can change the fact that we have already paid for the DLC. I can understand not having every single solitary bug fixed and feature included at launch because that would be unreasonable; it is only $10. But the DLC is missing core features and has bugs and issues that affect its core functionality. We have gotten really tired of that crap with the free updates, and its entirely unacceptable with a paid DLC, just as it was with CC2. I hope the devs can learn that us players are paying customers, and it is not okay to use us to test and diagnose very basic, very easy-to-find bugs after launch. Not all issues can be fixed before launch, but most bugs and issues that affect the core functionality should be fixed. If they can't be fixed, then its not ready for release if its a paid DLC, simple as that.
NASA has some pretty good material on it.
The arty cannon has a max theoretical range of 160km and a theoretical max altitude of 73km (literally past the Karman line lol) so it's a little disappointing it's only direct fire.
I'm just wondering if the rockets have a higher despawn time, which combined with their lower velocity means they can actually be used, but not sure right now.
The Kármán line is on 100km.
Okay, so this is another fine example of the devs not delivering.
I am really sorry if you guys bought the game and the DLC because of the promises the devs posted about the boom-boom, but maybe your disappointment will open the devs eyes that no matter how they tried to sell the DLC for the core gamers, we've had legitimate concerns about it when we asked to fix the core game first and do not implement features that the game engine can't handle.
I hope they'll fix lots of things, but they said from the beginning of the development of the DLC, this game isn't fit for it, so it's gonna be what's gonna be.
I don't know why they made the artillery cannon with the knowledge the game won't be able to handle it, but to be honest I'm not surprised that they developed something that doesn't work as intended. Half of the new features within the last year or so is the same.
There was a few Q&A's where they said that they know the engine isn't fit for many things they want to do, but they'll do it nonetheless, even if it won't work at all, because they don't want to develop a new game with a new engine, because "that takes time", yet, they spent a year on the Weapons DLC, and it just doesn't work.
Anyway, I hope everyone learns from this and consider buying anything from this team in the future, because right now, they don't even deserve that $10 for the DLC.
I had an UAV spotting target location and i was firing the cannon from elsewhere.