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The point is that wheels are not physical objects (you can walk through them). Instead engine creates one physical point at the lowest point of the wheel as it is placed in the editor. And that point is a source of all forces from and to the wheel.
It means that if you rotate wheel by some degree - wheel will sink (partially) in the ground and some fantom forces will appere. I even made some bug-o-car using that effect.
Maybe if you don't know anything about the game you shouldn't try to scream about what someone far more mechanically experienced and knowledgeable about the game is saying. You'll just make people confused on who to believe and what to believe.
As a background, this is a person (who has their knickers in a twist for no sensible reason) who abuses glitches and defends abusing glitches, so he'll rather cheat his way through issues instead of finding out what works and what doesn't, mechanically.
I'd never take his word on what works in the game and what doesn't, because the chances are he'll just edit the XML file to make it work his way and expect everyone else to do the same.
Keep your childish outbursts to one thread and try to act like an adult for a change.
The small pivot buckles under weight where the larger variant does not, meaning there is a clear weight limit.
Just wanted to thank you for your advice. I've been having problems with my landing gear / wheel collapsing and gave up on the plane for awhile before finally coming back to it and looking for solutions. I added weight blocks like you said and it worked like a charm, completely fixed the problem and I can even take off at full power without issue. Thank you!