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Also should note like ElfBossHogg noted that curiously enough, the gyro is explicitly for the helicopter. It is completely unsuited for a plane, and in fact, planes don't really need one as strange as that sounds.
Being unable to pitch down generally means that your control surfaces are either in a position where they don't get enough purchase (or at all, if you've placed them anywhere near center of mass) or you have constant positive lift and don't have the aerodynamics to counteract it. Hard to say without actually having hands on time with your plane.
i am not sure whether it is because of the aerodynamics of the design (if that even plays a role) or bad placement, but for some reason maneuverability differs greatly depending on airspeed. beyond a certain airspeed (i think 400-500 km/h) the control surfaces lose their ability to make the plane pitch downward and are only able to cancel any pitch going up, but i still retain the ability to pitch up. the plane itself has a tendency to pitch up by itself so it really might be the hull that's causing the issue
my knowledge of hydro/ aerodynamics is let's say 'limited' so i might be missing something obvious. should i upload the current version of it for you to inspect?
My best solution would be "spamming the control fins", use the small ones (1x1x1)
and use at least LENGHT+WIDTH+HEIGHT (block count) for ailerons, elevators and rudders sum together.
This way you should be able to retain control at higher airspeed.
though it still leaves a little bit to be desired, pitch now works well enough at even maximum airspeed, though pitching up still works best for a loop
i had been using fin rudders for yaw which worked really well, but i didn't consider them for other uses
i'll now improve the roll with fin rudders and the plane is expected to work like expected, thanks