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Rapporter et problem med oversettelse
Unfortunately not yet. It's part of a submarine build that I'm working on. The plan was to have a custom door on the bottom of the sub. In a dry dock scenario you could retract the rods, pump out the water, open a door just large enough for the rods and gripper and then remove the brakes so that they could slide out. You would then slide in new replacement rods, reseal and add water. The issue is that with all the other features I'm adding its pushing the Physics. As a result I've made a decision to not model it but may add it to a reactor mockup when I'm done this project.
Yea I've heard other's say something like "well when you drydock"... But we don't really have a way to drydock in game unless you count pulling it back into the workshop, which I guess you could pretend to be drydock and then just not worry about the whole replacement of the rods.
I just think the devs need to really think about this mechanic, why make the rods at all and just have the assemblies as a block (if you're not going to let players "buy" more rods) / or why not made the rods a pickupable item like med kits or fire extinguishers / etc There are many ways to handle this, but IMHO this current implementation is not that well thought out to completion...
" Dry docking" means you have to stop your reactor and remove water from there.
And it is very nice that have to plan all the operation ahead. I already had nuclear fallout when droped my fuel rods assembly.
It is hard and so it should be.