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You could try using horizontal rudders to trim the nose up and bring it on plane. Larger ships wouldn't really do that, but boats do.
Other things to note... drag calculations are weird. The game biases for large single surfaces heavily over contoured designs, so even if it 'looks' hydrodynamic, it might not be as efficient as two wedge-like designs.
May be a good idea to upload it to the workshop, too. A lot of folks here can look at the design and give more detailed pointers.
If you still want to go faster:
- smart use of gearboxes - you should fine-tune your reduction rates to get max from you engines (usally two geaboxes, sometimes opposing each other for some ratios)
- reduce water drag by removing all long angled blocks (at least underwater)
- use water gliding or even waterwings to rise your ship up from the water. Pitch stabilization requred.
- Over-RPS you engines (with slider) - to 30-40 RPS. It would requre MASSIVE heat sink system, may be engine alternation (8 engines at 40 RPS produce more thrust than 16 at 20), etc.
- Change to jet-turbine-electric power
The speed is meters/second. The linear speed sensor tooltip does tell you this, but it's easy to miss.
If you link me your craft i can promise at the minimum doubling its speed.
I actually managed to push the speed up to 24m/s from 20m/s with messing around with gear boxes. Though gearboxes are quite complicated to figure out how to use so it took me quite a bit to get an actual result (I essentially was just trying random ratio combinations and got lucky)
Gear a boat so that at full throttle you're somewhere around 11-14 RPS.
That's it. The absolute simplest, most unga bunga guide to making your boat go at a decent speed.
If you want a lot more detail, you can check out my gearing and engine guides, too!
I got a very big ship, it got a mass of around 125.000 and goes over 30m/s. Using 22 large engines and 2 giant props.
My other speedboat, which i named "Stormhunter", is made for going fast in bad weather, it can reach up to 90m/s in "full-speed mode" and goes between 30m/s and 40m/s in "normal" mode. It has a mass of around 27.200 and is using 8 large engines and one giant prop.
Fly wheels will require extra spin up on your engine and you won't have power immediately on startup but the advantage is that when they get up to speed you will have a significant amount of sustained inertia that you can translate in to torque for your propellers. It works wonders with steam and generators. I was able to up a system that only produced 1500 SWatt power to over 8500 with flywheels.