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http://mcro.org/issues/view_issue/20846
If you can't read the graph: Clutches stress engine more than full 1 engagement between 0.65 and 0.99. The engine load is 140% of full engagement at around 0.85 clutch engagement.
Now aside from that, there's very little reason to have a direct throttle-bound clutch on a boat. If your engine chokes without the clutch, you simply have either too heavy gearing, and/or don't have enough engine power to move your boat.
Hi mate so your saying there is no need to have a clutch at all really on a boat, I am looking for fuel economy and thought clutch with gears could achieve that, I am also trying to work out the ratio, I know arrows facing a certain way gives more RPS when the other way more torque
Please see below link appreciate you having a look this is my current set up i am using looking for fuel efficency and speed let me know what you find wrong or any changes required, Uploaded old version first and deleted it if you already downloaded this is current
https://steamcommunity.com/sharedfiles/filedetails/?id=2310797380
https://steamcommunity.com/sharedfiles/filedetails/?id=2310877559
If you don't have medium engines in your career yet, slap 3 small engines in there for roughly equivalent performance.
All that i did is easily visible and written in the vehicle.
Thanks for that appreciate you taking the time to have a look, will download from workshop tonight and have a look what I needed to add and how you have set it up and use that for a guide in the future.
Thanks Ra-Ra I had a look and it’s great I will follow your guide you have provided in the boat, I am also looking at your microcontrollers that you have put in the boat as I am still learning about these and how it all works and how you automate the throttle etc and also the total fuel of all tanks.
I am finding it hard to understand and just trying to learn how it all works doing heaps of reading
The fuel thing simply counts together fuel tanks. As simple as that.
Boat flap reverse switch is a microcontroller that just has a numerical switchbox inside it. It just saves space, that's it. The property numbers let you write the numbers in the properties of the microcontroller instead of editing it directly.
The "most complex" is the analog to digital one. All it does is looks at whether you press W (positive) or S (negative) and if it's positive it outputs to positive, and if it's negative it outputs to negative.
The trick to getting that to work is setting the sensitivity of your W/S to 100% on your seat.
Thanks mate yeah I am just watching guide videos and also reading the guide on the steam discussion page, Just knowing what each symbol does and how it works like if I want dual throttles how to make a microcontroller for it, Found some on steam workshop and heaps more on there but want to learn how to make my own, Just a explosion of the head of all the symbols and what they do and how to connect them correctly to achieve what I want
In most cases it can be summarized to either maths stuff, or "if something, then something"
Do you know a guide mate that’s easy to follow ?
I can assure you that once you understand how the logic works, it's super simple, though.
Maybe the guides section has something on it. I've been meaning to write a guide for it at some point in the future, but i just haven't had the time with my work.
All good thanks so much will look out for your guide in the future, Found most guides don’t explain why they are using certain things in the controller just say need this but why.