Stormworks: Build and Rescue

Stormworks: Build and Rescue

What do I do with stranded boats?
So I was playing career and have done some misions and most of them are the on fire boat as you probably know but after doing them there was left loads of stranded boats and now i don't know what to do with them. (english is my second language)
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16-28 van 28 reacties weergegeven
Origineel geplaatst door GrumpyOldMan:
Origineel geplaatst door michaelcrowther150:
I think it's a super dumb a "devs" answer was "Need to find a proper solution for that. I don't think we should support stealing :D"
Beginner is not a developer (despite the tag), more of a community manager if you could call it that.

Back in the days it was possible to return any vehicle to a workbench, so you got the blocks and monetary value of the components added to the player inventory. Which allowed access to components you'd have yet to unlock, might be a reason for its removal. Would have been a good compromise if salvaged components would be good for a one time install only for an added challenge but as of 1.0 you can't bring any vehicles back to the workbench unfortunately.

Also note that this thread is now a double necro...
maybe add a junkyard you can haul wrecks to for cash?
Origineel geplaatst door williamsa1997:
maybe add a junkyard you can haul wrecks to for cash?
There are plenty of low hanging fruits in this game. There already is a salvage yard in the arctic, unused since its introduction.
Origineel geplaatst door Beginner:
Need to find a proper solution for that. I don't think we should support stealing :D

I think that issue happens only when you play for a long time without save loadings. In that case only leaving area can despawn old missions components. But in the very beginning of career these missions spawns close to the player and often players do not leave starter base and hospital areas much which lead to more and more missions spawns there.

We could despawn completed/expired missions with some timer but then vehicles and survivors can disappear right in front of the players which breaks immersion and also can lead to some bad situations when players are keep some interactions with objects that set to despawn.

We could add a follow-up towing missions for some sea and land vehicles but it doesn't really solve the issue because in the beginning of career players are not able to build a tug that can handle medium and large boat towing, for example.

The best thing that comes to my mind is leaving some NPCs on mission vehicles so they can drive boats away from player and will be despawned completely on leaving area. At least for missions where fire is not destroying vehicles completely.


I didn't know claiming salvage rights, a thing very common for people to do in international waters, and a thing that coast guards would do is considered stealing? Make it a feature to claim it as salvage for like... 5% the cost or something. It would give a reason to tow things and give us some more cash. The game is so grounded in the realism of the practice that it's insane to hear you say 'StEaLiNg Is WrOnG'.
Enjoy a third necro btw.
Upon reading on the law, it's actually up to 50% depending on what the condition of the ship is in upon towing back to a port. If it is completely unusable, it'd be worthless. So sunken ships and boats should despawn. However, derelict ships and boats still capable of remaining on the water could and should be able to be claimed as salvage for a value ranging between 10% - 50%. This would be the most 'realistic' and 'fair' answer to your problem. I'd say the amount of damage the ship or boat has should factor into it based on the percent of blocks and/or parts destroyed. A maximum of 50% should be the benchmark, and as long as you handwave a lot of legality stuff for the sake of gameplay, this would be an excellent way to both add more gameplay, fix abandoned NPC ships, and give another realistic level for things.

Really I can not stress enough how this would be the absolute I D E A L solution to this issue.
Origineel geplaatst door Evelyn, Angel of the void:
Origineel geplaatst door Beginner:
Need to find a proper solution for that. I don't think we should support stealing :D

I think that issue happens only when you play for a long time without save loadings. In that case only leaving area can despawn old missions components. But in the very beginning of career these missions spawns close to the player and often players do not leave starter base and hospital areas much which lead to more and more missions spawns there.

We could despawn completed/expired missions with some timer but then vehicles and survivors can disappear right in front of the players which breaks immersion and also can lead to some bad situations when players are keep some interactions with objects that set to despawn.

We could add a follow-up towing missions for some sea and land vehicles but it doesn't really solve the issue because in the beginning of career players are not able to build a tug that can handle medium and large boat towing, for example.

The best thing that comes to my mind is leaving some NPCs on mission vehicles so they can drive boats away from player and will be despawned completely on leaving area. At least for missions where fire is not destroying vehicles completely.


I didn't know claiming salvage rights, a thing very common for people to do in international waters, and a thing that coast guards would do is considered stealing? Make it a feature to claim it as salvage for like... 5% the cost or something. It would give a reason to tow things and give us some more cash. The game is so grounded in the realism of the practice that it's insane to hear you say 'StEaLiNg Is WrOnG'.


Origineel geplaatst door Evelyn, Angel of the void:
Enjoy a third necro btw.


Origineel geplaatst door Evelyn, Angel of the void:
Upon reading on the law, it's actually up to 50% depending on what the condition of the ship is in upon towing back to a port. If it is completely unusable, it'd be worthless. So sunken ships and boats should despawn. However, derelict ships and boats still capable of remaining on the water could and should be able to be claimed as salvage for a value ranging between 10% - 50%. This would be the most 'realistic' and 'fair' answer to your problem. I'd say the amount of damage the ship or boat has should factor into it based on the percent of blocks and/or parts destroyed. A maximum of 50% should be the benchmark, and as long as you handwave a lot of legality stuff for the sake of gameplay, this would be an excellent way to both add more gameplay, fix abandoned NPC ships, and give another realistic level for things.

Really I can not stress enough how this would be the absolute I D E A L solution to this issue.

Seriously get a life you're replying to a post that was posted on the 25 Nov, 2020 @ 2:40am .

And enjoy a lock and maybe a warning as this is probably going to get locked lmao.
Laatst bewerkt door ShizNator; 30 jul 2023 om 17:39
Origineel geplaatst door Beginner:
Need to find a proper solution for that. I don't think we should support stealing :D

I think that issue happens only when you play for a long time without save loadings. In that case only leaving area can despawn old missions components. But in the very beginning of career these missions spawns close to the player and often players do not leave starter base and hospital areas much which lead to more and more missions spawns there.

We could despawn completed/expired missions with some timer but then vehicles and survivors can disappear right in front of the players which breaks immersion and also can lead to some bad situations when players are keep some interactions with objects that set to despawn.

We could add a follow-up towing missions for some sea and land vehicles but it doesn't really solve the issue because in the beginning of career players are not able to build a tug that can handle medium and large boat towing, for example.

The best thing that comes to my mind is leaving some NPCs on mission vehicles so they can drive boats away from player and will be despawned completely on leaving area. At least for missions where fire is not destroying vehicles completely.
I get that the stealing of boats is an important issue in multiplayer settings, but can you possibly provide the player with a configureable option to recover AI vehicles and salvage them somehow to make extra cash? You can make it like a side requirement for certain missions where there is a derelict vehicles.
Maybe you can place a safeguard so that only AI vehicles can be salvaged
What's the time span on whether it's considered a "necro" or not? Are there any rules on the web governing this? Think of the confusion when someone posts a new thread about a topic and gets told to next time use the search function, but then gets blasted for "necroing" an old thread. What's the rule on this? 1 month? 1 year? Who decides?
Origineel geplaatst door Anwaan:
What's the time span on whether it's considered a "necro" or not? Are there any rules on the web governing this? Think of the confusion when someone posts a new thread about a topic and gets told to next time use the search function, but then gets blasted for "necroing" an old thread. What's the rule on this? 1 month? 1 year? Who decides?
It’s an unspoken manner, don’t post on an old* post that has been answered.

*I say old I mean 6 month+
I would actually prefer salvaging as a way of research over the generic way.

Don't care what the elders of reddit decided would be good posting etiquette 20 years ago. If a 2 year old post comes up first in a search and isn't locked, it's fair game.
It should be a feature that is implemented because early game, money is tighter and if you can manage to tow smaller boats such as speed boats you should be able to repair/repourpouse/sell such boats for extra money
Yeah, recovery duties would add more diversity in early missions I think
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Geplaatst op: 23 nov 2020 om 22:45
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