Stormworks: Build and Rescue

Stormworks: Build and Rescue

Chicken Man Z Nov 23, 2020 @ 10:45pm
What do I do with stranded boats?
So I was playing career and have done some misions and most of them are the on fire boat as you probably know but after doing them there was left loads of stranded boats and now i don't know what to do with them. (english is my second language)
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Showing 1-15 of 28 comments
CMDR Sweeper Nov 24, 2020 @ 12:01am 
The post mission boats are just junk, but they despawn when you leave the area or despawn the game.
Earlier you could tow them back home and take their parts for your own creation, but that has been disabled and ruined by the developers now leaving a scrap problem if you manage to play for a longer period of time in the same area.
Beginner  [developer] Nov 24, 2020 @ 11:40pm 
Need to find a proper solution for that. I don't think we should support stealing :D

I think that issue happens only when you play for a long time without save loadings. In that case only leaving area can despawn old missions components. But in the very beginning of career these missions spawns close to the player and often players do not leave starter base and hospital areas much which lead to more and more missions spawns there.

We could despawn completed/expired missions with some timer but then vehicles and survivors can disappear right in front of the players which breaks immersion and also can lead to some bad situations when players are keep some interactions with objects that set to despawn.

We could add a follow-up towing missions for some sea and land vehicles but it doesn't really solve the issue because in the beginning of career players are not able to build a tug that can handle medium and large boat towing, for example.

The best thing that comes to my mind is leaving some NPCs on mission vehicles so they can drive boats away from player and will be despawned completely on leaving area. At least for missions where fire is not destroying vehicles completely.
Alistair Nov 25, 2020 @ 1:36am 
Perhaps make it so that boats that were in a now completed mission despawn after you quit and join the game?

Ra-Ra-Rasputin Nov 25, 2020 @ 1:37am 
Salvaging and towing is a perfectly legitimate business.

If the boat's stranded or abandoned in international waters, you rescuing it means you salvage it. Usually in the real world this means you can sell it back to the company that previously owned it with a decent sum, usually the agreed-upon cost depending on the state of the vessel is anywhere from 10-20% of its cost as new.

Towing is what you would do in case it's in regional waters, as you cannot rightfully claim ownership of someone's property just because they're not present.
Beginner  [developer] Nov 25, 2020 @ 5:00am 
Originally posted by AngusRetriever:
Perhaps make it so that boats that were in a now completed mission despawn after you quit and join the game?

This is how it works already.

Originally posted by Ra-Ra-Rasputin:
Salvaging and towing is a perfectly legitimate business.

If the boat's stranded or abandoned in international waters, you rescuing it means you salvage it. Usually in the real world this means you can sell it back to the company that previously owned it with a decent sum, usually the agreed-upon cost depending on the state of the vessel is anywhere from 10-20% of its cost as new.

Towing is what you would do in case it's in regional waters, as you cannot rightfully claim ownership of someone's property just because they're not present.

You are describing salvaging type of the missions. Sunken ship or aircraft. Or just heavily damaged vessel. It does not solve that issue in career. And ofc not all missions should end like that. We don't salvage/tow boats just because on survivor fall overboard. Or someone of the crew got sick and requires evacuation.
Ra-Ra-Rasputin Nov 25, 2020 @ 5:32am 
Technically not. Flotsam (abandoned things that float) are salvage, and you can claim any salvage as your property in international waters. They do not need to be in any way damaged, or sunken.

I'd still think that if a boat suffers from fire in waters and you rescue the people and evacuate it, you won't just leave it floating around on the sea. You'd get a tugboat to come over and drag it to a relevant pier or marina, or do that as a part of the rescue op in case there aren't people in critical need of medical aid.
If you want to make an boats salvageable you can go into the xml and painstakingly turn the editable line to true on every single ai ship
Chicken Man Z Nov 25, 2020 @ 6:04am 
Yeah but I just started and I don't have the space to make a towing boat on the starter island.
Ra-Ra-Rasputin Nov 25, 2020 @ 6:10am 
Originally posted by Chicken Man Z:
Yeah but I just started and I don't have the space to make a towing boat on the starter island.

You do, it's just a question of engineering and design.
Chicken Man Z Nov 25, 2020 @ 6:47am 
k thanks
CMDR Sweeper Nov 25, 2020 @ 12:05pm 
Well the lack of options of taking it and using it, even the option to repair and modify it means that I usually during missions decides to settle for vandalism instead.
Open the hatches, knock it over and let it take on water and sink to the bottom, if I can't have it, then I will at least get one joyful moment out of it :D
Otherwise I will credit the boat value to my account to account for salvaging it :D
williamsa1997 Nov 28, 2020 @ 4:44am 
i think they should add salvage missions where you are being paid to haul off the wrecks or just the wreck is payment, in the event of rescues maybe you have the option after missions to click on the discovered wrecks on the map and "buy" the wreck to let you salvage it to repair, modify, salvage components or sell for cash.
i feel like this would be a good system to use and perhaps it was a timer of 10 minutes or so after the mission completion to select and buy them, limiting you to maybe 5 wrecks at any given time, (maybe allow you to later "abandon" the wrecks if a bigger or cheaper wreck comes along to salvage/if one is too hard to recover where they'll despawn.
Sable Winters Jun 10, 2022 @ 11:57pm 
Originally posted by Beginner:
Need to find a proper solution for that. I don't think we should support stealing :D
Have us tow the derelicts to a scrap station or an insurance facility at the behest of the owners for an extra fee, an extra thing to do, and to feel good about cleaning up the ocean just a tad more.
I think it's a super dumb a "devs" answer was "Need to find a proper solution for that. I don't think we should support stealing :D"

When their's guns and such, we can make a CWIS and takeover an island but god forbid you steal somebodies boat they left abandoned in the ocean....
GrumpyOldMan Sep 4, 2022 @ 3:15am 
Originally posted by michaelcrowther150:
I think it's a super dumb a "devs" answer was "Need to find a proper solution for that. I don't think we should support stealing :D"
Beginner is not a developer (despite the tag), more of a community manager if you could call it that.

Back in the days it was possible to return any vehicle to a workbench, so you got the blocks and monetary value of the components added to the player inventory. Which allowed access to components you'd have yet to unlock, might be a reason for its removal. Would have been a good compromise if salvaged components would be good for a one time install only for an added challenge but as of 1.0 you can't bring any vehicles back to the workbench unfortunately.

Also note that this thread is now a double necro...
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Date Posted: Nov 23, 2020 @ 10:45pm
Posts: 28