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there are external force that can move it and is make a jump if the mouse input change from -49 to +49
both methods work but this is not a good solution
Ah, you're using the small one that doesn't report its location so you can't force it to that location but instead "work blindly" as it were.
Use the bigger one. :)
With that you can get the exact angle it's facing at all times as an output and work from there. Works fine with a very basic PID.
do people have to spell out everything for you? use 4 blocks to reach full 360.
Also stacking multiple pivots like this is a bad idea, because it stresses the physics engine.
Use the bigger one. :)
With that you can get the exact angle it's facing at all times as an output and work from there. Works fine with a very basic PID. [/quote]
Works better but still jumps around by .49 -.49 change of the mouse input. I think i wait for a workshop controler, thx