Stormworks: Build and Rescue

Stormworks: Build and Rescue

How to make a ship split?
So, ive been trying to make one of my ships split in half. but i cant figure it out.. theres no youtube videos or tutorials online. can anyone help? ive tried every bit of logic.
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Showing 1-10 of 10 comments
LuchätiKatten Sep 22, 2021 @ 5:34pm 
Ill upload and give the ship i need to split if needed..
Shillelagh Sep 22, 2021 @ 5:42pm 
What part are you having trouble with?
MrMereScratch Sep 22, 2021 @ 5:43pm 
What you might have to do is have each segment connected via connectors, and ensure each segment is a different color when looking through the editor. Mass composite signals may be needed if your ship is filled with logic running through each segment. This can be managed through the radio antenea.
LuchätiKatten Sep 22, 2021 @ 5:44pm 
the connection part, i know how to cut and stuff, but i dont know how to set up on command split with delays and connections
LuchätiKatten Sep 22, 2021 @ 6:40pm 
Originally posted by MrMereScratch:
What you might have to do is have each segment connected via connectors, and ensure each segment is a different color when looking through the editor. Mass composite signals may be needed if your ship is filled with logic running through each segment. This can be managed through the radio antenea.
how do i do that?
LuchätiKatten Sep 22, 2021 @ 7:05pm 
Originally posted by MrMereScratch:
What you might have to do is have each segment connected via connectors, and ensure each segment is a different color when looking through the editor. Mass composite signals may be needed if your ship is filled with logic running through each segment. This can be managed through the radio antenea.
please tell me how to do that, ive been trying to figure out what you mean but i cant
GMC Sep 22, 2021 @ 9:33pm 
Originally posted by luchaticat:
Originally posted by MrMereScratch:
What you might have to do is have each segment connected via connectors, and ensure each segment is a different color when looking through the editor. Mass composite signals may be needed if your ship is filled with logic running through each segment. This can be managed through the radio antenea.
please tell me how to do that, ive been trying to figure out what you mean but i cant
Which part? The "different colour" refers to the Merge tool. When you use the selection box to cut/paste chunks, pasted chunks become distinct sub-objects, and show as a different colour when using the merge tool. Normally you merge the pasted chunk with the original object (if you don't, it'll fall off when you spawn the object), but if you want to make a sub-object which can move independently then you cut, paste but don't merge.

To hold the parts together, use connectors. This requires a 1-block gap between sections which will be closed when the connectors mate. The connector tip only occupies half a block so the pair occupies one block in total when mated but each tip needs to be in a separate block in the editor. Connectors mate by default (assuming that they're powered) but will disconnect if either connector of the pair is sent a logic "on" signal.

Electrical connectors can route a composite signal. Each connector has a composite input and output. Anything sent to the input is forwarded to the output of the mated connector. Devices within each sub-object need to have signals routed to the connector(s) which are part of that sub-object; you can't route signals between devices in different sub-objects (the editor will let you do that, but it won't work). The same applies to power: keep power connections within the sub-object, and rely upon the connectors to route power between them.

You can also route signals using radio transmitter/receiver (Rx) blocks. Like connectors, these have a composite input and a composite output. They also have a logic on/off signal to select between receive (off) and transmit (on), and a numeric signal to select the frequency. What's sent to the input of a transmitter appears at the output of any receiver which is in range and using the same frequency.

The main distinction is that connectors will stop routing the composite signal when disconnected, while radio blocks will maintain the connection so long as the parts are in range.

Yet another option is cable anchors: electrical anchors connected with a cable (use the "rope logic" section of the logic view to connect anchors with cables) will route a composite signal, similar to a connector but without any mechanical coupling. These can be used for sub-objects which are attached by pivots/rails.

One caveat with multi-part builds: if you move a sub-object too far from its parent, it will despawn. So if you make e.g. a train with a (detachable) container then try to move the container half way across the map with a helicopter, the container will just vanish en route. If you want objects to be independent, they have to be spawned separately then joined within the simulation.
Last edited by GMC; Sep 22, 2021 @ 9:34pm
LuchätiKatten Sep 23, 2021 @ 4:01am 
thank you for writing this, but i already know what all of that is. im looking for how to make a piece of logic be able to go to another seperate object, (like one that isnt merged with where the logic input is coming from) like what the original post said, about the radio anteneas
GMC Sep 23, 2021 @ 7:06am 
As I said: radio antennas, connectors, or anchors connected by cables.

Anchors+cables can directly transmit a single on/off signal. For anything else, you need to use composite signals. If the signal you're trying to transmit isn't already composite, you need to convert it to composite then convert it back. For that, you need to use microcontrollers; there are no discrete logic blocks which do this.

Composite to on/off: composite input -> composite read (on/off) logic block -> on/off output
Composite to number: composite input -> composite read (number) logic block -> number output
On/off to composite: on/off input -> composite write (on/off) logic block -> composite output
Number to composite: number input -> composite write (number) logic block -> composite output

A composite signal has 32 on/off channels and 32 numerical channels. The composite read/write blocks allow you to select which channel(s) to read/write (read blocks always read a single channel, write blocks can write multiple channels). If you need more than that (unlikely), you'll need another pair of antennae/connectors/anchors.

Think of composite connections as being like a ribbon cable: many signals which are all connected and routed together.
Last edited by GMC; Sep 24, 2021 @ 10:41am
Lemons-gineering Sep 23, 2021 @ 1:35pm 
that's a lot of words, thus im not reading them

just use magnets
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Date Posted: Sep 22, 2021 @ 5:33pm
Posts: 10