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翻訳の問題を報告
My friend picked up the game. Opened the workbench and stared at it for a little while. Closed the game and never touched it again. (Before v1.0) He was put off by the lack of tutorial and felt overwhelmed. I agree there needs to be a basic in game tutorial. Many people don't have the patience to sit through an hour long video on how to build an advanced boat.
For starters, I'm one of the people that would much rather have something written I can follow at my own pace rather than constant pausing and rewinding. Secondly, I'd have to wonder what other corners got cut if they couldn't put it a proper tutorial.
You'd have to have quite distinct know-how about the mechanics to tell that, though. Most new players will likely stick with it for a long time.
The logic as mentioned here is also a nonsensical web with zero readability or optimization.
That one doesn't seem to include things like control panels and seems more basic in general and is similar in size.
Sure!
They could take the current Ninja boat and set that one ablaze on the beach! Give us the beached boat (or a running shoe would be fine) with a fire extinguisher and first aid kit.
Narrative:
Turns out the electric space heater installed in half-submerged floor wasn't a great idea, and now there's an unconscious electrocuted NPC on the ground next to the flaming monstrosity.
New to this game with 1.0 and despite it looking authentic I was very underwhelmed with the starter RHIB for reasons like this. The surface of the water clips through the hull, the stern frequently submerges even in calm seas, its impossible to move smoothly from stern to bow without awkwardly jumping about due to clipping on every little object, steering is almost nonexistant below 50% throttle.
Despite its looks the starter boat feels glitchy/jankey as hell to me to the point I am contemplating a refund.
Yeah, and on top of that there's no way to control the starter boat with a controller for analog control because of the absurd decision to "smooth out" the steering and obfuscate the throttle control without an override switch.
There's a significant amount of design problems with it that have been covered with cheap shortcuts, like the fact that it seems to do a 5-10% power reverse because it'd dip at any higher setting.
It looks great, and that's about it. It's engineered like a bathtub, and the performance with twin engines is abysmal. For that size boat twin engines shouldn't have any issue coasting it around at 40m/s or more, and given that the engines at most give 40% of their power flat out there's no reason to have twin engines.
Also not only is the microcontroller's layout a very poorly thought out mess, it could be optimized to be a third of its size without really affecting anything significant by doing minor design changes on the boat itself and using a couple of loose function blocks.
Yeah, I hadn't really thought about it but highlighting the water clipping problem for new players may not be the best marketing strategy.
As you play you realize why it happens and tend to forgive it. In the case of this starter design you have a veteran designer who has (like most of us) basically become accepting of and/or blind to it. Basically, we accept the visual flaw and just pretend it isn't there in these small raft-style creations.
They've gotten better, with time, particularly with water clipping through hulls in larger craft... but for really small boats with these flatter hull designs it's just impossible to avoid.
They really should just go back to the motorized bathtub for a tutorial boat and let folks be excited by how cool of a craft they can create to replace it.
I think the perfect tutorial boat would be as simple as possible, so when a new player goes to edit it, they see a lovely clear example of how things are supposed to work.
On the other hand, I really like the tractor.. even if its useless, it looks good.