Stormworks: Build and Rescue

Stormworks: Build and Rescue

Heropants Sep 27, 2020 @ 6:59pm
Search And Rescue Vs. Coast Guard
I see a lot of people saying guns are necessary because this is a coast guard game. I know this is an England-based company so many of the coast guards don't have guns, but even in American, the structure of the missions feels more like Search and Rescue than Coast Guard.

Search and Rescue is different depending on where you're at, but for a lot of areas, it's volunteer-based with a looser structure with feels more like the way the game missions currently work (or are suppose to work when they're actually spawning).

Unlike the American Coast Guard, Search and Rescue is almost always a zero combat roll and the only reason I've ever heard of any volunteer carrying a gun is on the very unlikely chance of running into hostile wildlife.

The "build and rescue" name of the game also seems like this is based on search and rescue rather than coast guard.

I'm neither for or against guns, but the whole argument that they're required to because thiss is the coast guard feels sorta void with how much the game relates to SAR instead.
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Showing 1-15 of 24 comments
Teirdalin Sep 27, 2020 @ 9:18pm 
I'm fine with additional content and mission types in most forms.
coopnt Sep 27, 2020 @ 10:31pm 
Originally posted by Teirdalin:
I'm fine with additional content and mission types in most forms.

I agree with this. I see no reason to try to narrowly define the scope of the game or limit its potential. If they add content that I personally don't want to use, it's easy enough for me to just not use it.
Last edited by coopnt; Sep 27, 2020 @ 10:32pm
XLjedi Sep 28, 2020 @ 4:39am 
Add the parts and missions will follow... whether the missions are passive or more aggressive would be at the whims of the storyteller.

Have you ever looked at a Russian or Chinese Coast Guard ship?

Extreme examples there, but other countries (besides the US) do have an armed coast guard service. ...and yes, some of those services are more heavily armed than the US. LOL

This pic almost looks doctored... but I suspect it's legit.
https://2016.f.a0z.ru/09/15-4290753-3.jpg
Last edited by XLjedi; Sep 28, 2020 @ 4:43am
Twistking Sep 28, 2020 @ 6:36am 
i wouldn't mind having some guns and stuff, however i think having immersive first person gameplay without violence is so rare in modern games, that what some conceive as an omission can also be seen as a perk.
i think if the missions get further improved and there are more and better SAR gameplay mechanics introduced in the future, people will be less interested in weaponry. i suspect that the actual gameplay is just not strong enough at the moment to keep people engaged outside of the workbench...
Heropants Sep 28, 2020 @ 8:13am 
My thought was that I see a lot of comments insisting people's role playing experience as the coast guard is ruined because they don't have guns. However, the structure of the game feels more like search and rescue (a separate organization), so I don't think guns have to be required to have an immersive experience (as some people like to imply).

They might decide to change the structure of the game to be more coast guard lately, but frankly, the career mode in it's current state has game breaking bugs that ruin most aspects (cargo despawning, mission spawning issues, etc.) that I'd expect not to see any additional content for a while until the game as is can be in a more stable state.
pylory Sep 28, 2020 @ 8:29am 
It is like everytime I browse this forum, there will be another "why adding gun isn't violating lore friendliness of the game" post.
This game should be renamed to "stormworks : why no guns?"

It is not just about being lore friendly.
It is the game need to redo alot of it's physics engine to add a moderate complexity gun/damage model. If anyone say they don't want things like simulation of armour penetration in an weaponised stormworks game but just want a simple model such as the one in Avorion then they are lying.

Before redo physics engine for that armour penetration damage physics model this game has better thing that need to be improved, such as water/aero/pipe preasure simulation.
Last edited by pylory; Sep 28, 2020 @ 8:37am
XLjedi Sep 28, 2020 @ 8:46am 
Originally posted by pylory:
It is like everytime I browse this forum, there will be another "why adding gun isn't violating lore friendliness of the game" post.
This game should be renamed to "stormworks : why no guns?"

It is not just about being lore friendly.
It is the game need to redo alot of it's physics engine to add a moderate complexity gun/damage model. If anyone say they don't want things like simulation of armour penetration in an weaponised stormworks game but just want a simple model such as the one in Avorion then they are lying.

Before redo physics engine for that armour penetration damage physics model this game has better thing that need to be improved, such as water/aero/pipe preasure simulation.

No, you really dont need a physics engine redo...

"Fire" attributes and explosions are already modeled in the game. A complete rework of the physics engine seems to be a popular myth... often propagated to beat-down even reasonable requests.

We could spawn explosions with AOE block damage effects in the mission editor before 1.0. Adding the same attributes to a "Fire Block" would take about 5 mins and utilize what the game already has implemented with zero impact on anyone's gameplay preference.
Randox Sep 28, 2020 @ 8:47am 
I have to be honest, it never clicked before that at least some of the people asking for guns were doing so because the Coast Guard of their country is armed. I just thought they wanted guns for the sake of guns (or to battle each other in multiplayer).

I'm Canadian, and our Coastguard has no military or law enforcement duties beyond sometimes carrying law enforcement aboard their ships. They're purely dedicated to stuff like maintaining navigation markers, search and rescue, and scientific study and exploration.
pylory Sep 28, 2020 @ 9:01am 
Originally posted by XLjedi:
Originally posted by pylory:
It is like everytime I browse this forum, there will be another "why adding gun isn't violating lore friendliness of the game" post.
This game should be renamed to "stormworks : why no guns?"

It is not just about being lore friendly.
It is the game need to redo alot of it's physics engine to add a moderate complexity gun/damage model. If anyone say they don't want things like simulation of armour penetration in an weaponised stormworks game but just want a simple model such as the one in Avorion then they are lying.

Before redo physics engine for that armour penetration damage physics model this game has better thing that need to be improved, such as water/aero/pipe preasure simulation.

No, you really dont need a physics engine redo...

"Fire" attributes and explosions are already modeled in the game. A complete rework of the physics engine seems to be a popular myth... often propagated to beat-down even reasonable requests.

We could spawn explosions with AOE block damage effects in the mission editor before 1.0. Adding the same attributes to a "Fire Block" would take about 5 mins and utilize what the game already has implemented with zero impact on anyone's gameplay preference.

You ignore my "moderate complexity gun/damage" part.
Where is armour penetration? do we need another space engineer level of block deletion pew pew game in a rare game like stormworks?
If you want a simple block deletion game there are countless other games.
If gun are added, it needed to be added properly but not the simple one.
XLjedi Sep 28, 2020 @ 9:03am 
Originally posted by pylory:
You ignore my "moderate complexity gun/damage" part.
Where is armour penetration? do we need another space engineer level of block deletion pew pew game in a rare game like stormworks?
If you want a simple block deletion game there are countless other games.
If gun are added, it needed to be added properly but not the simple one.

So drop that part... we don't need block deletion.

Your opinion that it's required for whatever reason is... your opinion. We seem to function fine with the mission editor as-is spawning fire and explosions without block deletion.
Last edited by XLjedi; Sep 28, 2020 @ 9:04am
pylory Sep 28, 2020 @ 9:08am 
Originally posted by XLjedi:
Originally posted by pylory:
You ignore my "moderate complexity gun/damage" part.
Where is armour penetration? do we need another space engineer level of block deletion pew pew game in a rare game like stormworks?
If you want a simple block deletion game there are countless other games.
If gun are added, it needed to be added properly but not the simple one.

So drop that part... we don't need block deletion.

Your opinion that it's required for whatever reason is... your opinion. We seem to function fine with the mission editor as-is spawning fire and explosions without block deletion.

So just an extremely barebone level of gun graphics.
No, then no please don't blame people like me to be in the opposite side.
XLjedi Sep 28, 2020 @ 9:11am 
Originally posted by pylory:
Originally posted by XLjedi:

So drop that part... we don't need block deletion.

Your opinion that it's required for whatever reason is... your opinion. We seem to function fine with the mission editor as-is spawning fire and explosions without block deletion.

So just an extremely barebone level of gun graphics.
No, then no please don't blame people like me to be in the opposite side.

I'd be happy with an exploding block to start... so I could trigger explosions in enclosed hull spaces for rescue missions. Also would be very helpful to test the countermeasures I've built into various bulkheads of my designs.

Opposition here seems more geared toward a general (almost rabid) distaste for anything gun or exploding block related. "If it ain't perfect don't add it!" would disqualify many of the parts added to this game.
Last edited by XLjedi; Sep 28, 2020 @ 9:13am
pylory Sep 28, 2020 @ 9:43am 
Originally posted by XLjedi:
Originally posted by pylory:

So just an extremely barebone level of gun graphics.
No, then no please don't blame people like me to be in the opposite side.

I'd be happy with an exploding block to start... so I could trigger explosions in enclosed hull spaces for rescue missions. Also would be very helpful to test the countermeasures I've built into various bulkheads of my designs.

Opposition here seems more geared toward a general (almost rabid) distaste for anything gun or exploding block related. "If it ain't perfect don't add it!" would disqualify many of the parts added to this game.

personally I am not 100% against weapons in this game.
I am also not asking it need to be perfect (if that is the case I want this game to be redoing their aero/water/radar/electric/power physics) but I won't be happy with guns/damage model like that simple is added. I am also not supportive to all parts that is been added into the game. personallyI I want guns, a better modeled guns/damage than other similar games otherwise I don't want guns that is saturated in many other similar types of games added.
And a moderate complexity one is hard to do now.
In the more simple damage model case, I would rather this game to keep it's pure "civilian" vibe than a half cooked military/weaponary platform building block games.

Last edited by pylory; Sep 28, 2020 @ 9:46am
XLjedi Sep 28, 2020 @ 11:38am 
Originally posted by pylory:
Originally posted by XLjedi:

I'd be happy with an exploding block to start... so I could trigger explosions in enclosed hull spaces for rescue missions. Also would be very helpful to test the countermeasures I've built into various bulkheads of my designs.

Opposition here seems more geared toward a general (almost rabid) distaste for anything gun or exploding block related. "If it ain't perfect don't add it!" would disqualify many of the parts added to this game.

personally I am not 100% against weapons in this game.
I am also not asking it need to be perfect (if that is the case I want this game to be redoing their aero/water/radar/electric/power physics) but I won't be happy with guns/damage model like that simple is added. I am also not supportive to all parts that is been added into the game. personallyI I want guns, a better modeled guns/damage than other similar games otherwise I don't want guns that is saturated in many other similar types of games added.
And a moderate complexity one is hard to do now.
In the more simple damage model case, I would rather this game to keep it's pure "civilian" vibe than a half cooked military/weaponary platform building block games.

Baby steps... let's see if we can even scratch the surface with a very useful exploding block. Then maybe we start to make some headway toward more advanced systems.

I began posting responses on the topic when I saw people actually beating down a simple request for an exploding block with, "Nice try on the veiled gun ask. How many times do we have to tell you, NO!" It really was over-the-top pacifism being dished out from what seems to me like a highly opinionated (although vocal) handful of people here on the Steam forums.
MikeHavliczek Sep 28, 2020 @ 2:23pm 
Hey, we still have From the Depths :D You can play Stormworks and saving people...and FtD for some pew pew time :D
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Date Posted: Sep 27, 2020 @ 6:59pm
Posts: 24