Stormworks: Build and Rescue

Stormworks: Build and Rescue

Fix this Simulation speed please.
Can you Fix this Simulation speed please. im playing my game and if i spawn something too big it grinds to a halt i can't move nore can i get rid of the vehicles because they are agis away, we need a command or something so we can wipe vehicles from the map or click remove any vehicle, it really screws the game up. had to redo my game 5 times now because i don't know what will freeze it or will be ok. and maybe add a slider or something on how slow its allowed to slow the game down to compensate its just 150 FPS with sim motion of a snail.
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Showing 1-15 of 31 comments
AdorableSparrow Aug 11, 2020 @ 8:49pm 
and its only using 34% of the CPU
Feudal Aug 11, 2020 @ 9:16pm 
Originally posted by Aurora:
and its only using 34% of the CPU

That's called CPU bottleneck, at best a game will use maybe 4 threads, and I doubt this game heavily uses more than 2.

I know it's CPU bottleneck, I used to run an FX 8350 and it would do that exact same thing on every game I played.

So say this game uses 2 threads, if you have 8 threads, and 33% CPU usage would about do it adding in base system usage. If you're wondering why you have all those threads, for most people no real reason unless you're video/picture editing or streaming and setup your threads in a very particular way.
Last edited by Feudal; Aug 11, 2020 @ 9:22pm
AdorableSparrow Aug 11, 2020 @ 9:32pm 
Originally posted by Feudal Wulf:
Originally posted by Aurora:
and its only using 34% of the CPU

That's called CPU bottleneck, at best a game will use maybe 4 threads, and I doubt this game heavily uses more than 2.

I know it's CPU bottleneck, I used to run an FX 8350 and it would do that exact same thing on every game I played.

So say this game uses 2 threads, if you have 8 threads, and 33% CPU usage would about do it adding in base system usage. If you're wondering why you have all those threads, for most people no real reason unless you're video/picture editing or streaming and setup your threads in a very particular way.
mines an I7 4 core. its doing my head in i can't use any big vehicles they just stuff it up.
Last edited by AdorableSparrow; Aug 11, 2020 @ 9:33pm
Feudal Aug 11, 2020 @ 9:39pm 
Originally posted by Aurora:
mines an I7 4 core. its doing my head in i can't use any big vehicles they just stuff it up.

i7 means literally nothing with the knowledge that it could be as old as 12 years.

Chances are it's a ♥♥♥♥ chip, sorry dude. Hopefully you have the right socket type for whatever Intel is putting out now so you don't need a new motherboard. And more hopefully it's DDR4, if you're DDR3 have fun with spending an extra $200 on RAM. Should post what the chip really is and I'll compare it.

EDIT: Quick google search found 2x8GB DDR4 for $65, that's nice! Sorry last I did PC building was a few years ago when DDR4 was $100 for 8GB.
Last edited by Feudal; Aug 11, 2020 @ 9:46pm
AdorableSparrow Aug 11, 2020 @ 10:47pm 
no mines DDR4 its all new stuff new since 2018 i think
AdorableSparrow Aug 11, 2020 @ 10:48pm 
can run every game at max with min low of 60 to 120 tho my monitor is old.
AdorableSparrow Aug 11, 2020 @ 10:49pm 
i can run Company of heroes 2 at max and thats a heavy CPU game.
Beginner  [developer] Aug 11, 2020 @ 11:17pm 
Feudal Wulf said it right. There is nothing to fix. This is just how the game work. And it is a bad idea to compare physics sandbox game with regular RTS, shooters, racing games and simulators.
AdorableSparrow Aug 11, 2020 @ 11:25pm 
Originally posted by Beginner:
Feudal Wulf said it right. There is nothing to fix. This is just how the game work. And it is a bad idea to compare physics sandbox game with regular RTS, shooters, racing games and simulators.
then how do i even get to use bigger stuff i had 2 planes and a boat and a truck, and a spawned one tiny sub and it went slow mo. there has to be some way to up the simulation speed.
AdorableSparrow Aug 11, 2020 @ 11:27pm 
my cpu I7-7700 and i have 32 RGB ram with a GTX 1080 Turbo
Feudal Aug 11, 2020 @ 11:39pm 
Originally posted by Aurora:
my cpu I7-7700 and i have 32 RGB ram with a GTX 1080 Turbo

It's pretty much the same CPU as my Ryzen 2600 (says UserBenchmark), so all I can say is you don't load the Titanic lmao. I can run the game perfectly fine, but I've never tried loading in anything big.

Size doesn't matter anyways, at least that's what I tell myself. Not that I need to worry about that!



Originally posted by Aurora:
then how do i even get to use bigger stuff i had 2 planes and a boat and a truck, and a spawned one tiny sub and it went slow mo. there has to be some way to up the simulation speed.

Yeah I have a reasonably large shipping boat and I've made long lines of train before, so something's wrong with your game if you're getting that.

Again it doesn't have to do with "up the simulation speed" it's throttling that speed because the game lacks the resources to run whatever you're loading in. No amount of downloading RAM will fix this. Post whatever it is that's throttling your game as workshop or something.
Last edited by Feudal; Aug 11, 2020 @ 11:41pm
Beginner  [developer] Aug 11, 2020 @ 11:46pm 
Originally posted by Aurora:
then how do i even get to use bigger stuff i had 2 planes and a boat and a truck, and a spawned one tiny sub and it went slow mo. there has to be some way to up the simulation speed.

There is no limits for spawning vehicles indeed. And even one vehicle can be to complex for many systems. Plus you are more likely describing the issue where marine vehicles lag in the dock due having high buoyancy and physics collisions pre-calculations.

In other words, if your system can't handle scenes with multiple or/and complex vehicles then there is nothing you can do.
Ra-Ra-Rasputin Aug 12, 2020 @ 4:27am 
The solution is not spawning something too big or too many things (particularly in water) in the same place. Your processor cannot handle the physics load, because physics by necessity happens on a single thread on any entities that have a remote chance of acting with one another. It doesn't matter if you have an i7, an i9 or anything else. This is something that can be lessened with very labor intensive optimization, but it is not a bug in any way and cannot be "fixed".

Some workshop creations also are not meant to run well, they're just meant to be showpieces.

Also CoH2 is not a CPU heavy game. I've ran it succesfully with a Core 2 Duo E6300, and that's not even a joke. Not that you should ever compare some other game by other developer in entirely other genre to another game that has heavy physics simulation.
Last edited by Ra-Ra-Rasputin; Aug 12, 2020 @ 4:31am
Feudal Aug 12, 2020 @ 9:09pm 
Originally posted by Aurora:
heres the picture of what was happening.
https://steamuserimages-a.akamaihd.net/ugc/1495711717163451904/81557B3DAAD57FB96B3405117E35E6608C5D9037/
and this was what i was spawning.
https://steamcommunity.com/sharedfiles/filedetails/?id=2188648396

Yeah no ♥♥♥♥ your game is dying, that's a giant ass boat. I personally would never use that in any real gameplay sense, it exists so you can look at it in my opinion. And it literally is for both of us, because we can't even run the thing.

This isn't a "small" boat with a "tiny" submarine, this is a huge boat with like 60 moving components strapped into it. This isn't a game issue it's a you issue. Don't play this game expecting you'll be using huge boats to do operations, it's not practical in any sense. Even my large shipping boat is just a giant empty hulk, it's probably bigger than this but also isn't nearly as complex.
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Date Posted: Aug 11, 2020 @ 8:26pm
Posts: 31