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That's called CPU bottleneck, at best a game will use maybe 4 threads, and I doubt this game heavily uses more than 2.
I know it's CPU bottleneck, I used to run an FX 8350 and it would do that exact same thing on every game I played.
So say this game uses 2 threads, if you have 8 threads, and 33% CPU usage would about do it adding in base system usage. If you're wondering why you have all those threads, for most people no real reason unless you're video/picture editing or streaming and setup your threads in a very particular way.
i7 means literally nothing with the knowledge that it could be as old as 12 years.
Chances are it's a ♥♥♥♥ chip, sorry dude. Hopefully you have the right socket type for whatever Intel is putting out now so you don't need a new motherboard. And more hopefully it's DDR4, if you're DDR3 have fun with spending an extra $200 on RAM. Should post what the chip really is and I'll compare it.
EDIT: Quick google search found 2x8GB DDR4 for $65, that's nice! Sorry last I did PC building was a few years ago when DDR4 was $100 for 8GB.
It's pretty much the same CPU as my Ryzen 2600 (says UserBenchmark), so all I can say is you don't load the Titanic lmao. I can run the game perfectly fine, but I've never tried loading in anything big.
Size doesn't matter anyways, at least that's what I tell myself. Not that I need to worry about that!
Yeah I have a reasonably large shipping boat and I've made long lines of train before, so something's wrong with your game if you're getting that.
Again it doesn't have to do with "up the simulation speed" it's throttling that speed because the game lacks the resources to run whatever you're loading in. No amount of downloading RAM will fix this. Post whatever it is that's throttling your game as workshop or something.
There is no limits for spawning vehicles indeed. And even one vehicle can be to complex for many systems. Plus you are more likely describing the issue where marine vehicles lag in the dock due having high buoyancy and physics collisions pre-calculations.
In other words, if your system can't handle scenes with multiple or/and complex vehicles then there is nothing you can do.
Some workshop creations also are not meant to run well, they're just meant to be showpieces.
Also CoH2 is not a CPU heavy game. I've ran it succesfully with a Core 2 Duo E6300, and that's not even a joke. Not that you should ever compare some other game by other developer in entirely other genre to another game that has heavy physics simulation.
https://steamuserimages-a.akamaihd.net/ugc/1495711717163451904/81557B3DAAD57FB96B3405117E35E6608C5D9037/
and this was what i was spawning.
https://steamcommunity.com/sharedfiles/filedetails/?id=2188648396
Yeah no ♥♥♥♥ your game is dying, that's a giant ass boat. I personally would never use that in any real gameplay sense, it exists so you can look at it in my opinion. And it literally is for both of us, because we can't even run the thing.
This isn't a "small" boat with a "tiny" submarine, this is a huge boat with like 60 moving components strapped into it. This isn't a game issue it's a you issue. Don't play this game expecting you'll be using huge boats to do operations, it's not practical in any sense. Even my large shipping boat is just a giant empty hulk, it's probably bigger than this but also isn't nearly as complex.