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Literally just that platform and the tracks can't move it. If you add a clutch and slowly ramp it up, you can get it moving slowly, but then it still dies if you go above about 50-60% clutch
Edit: even then the actual speed is incredibly slow. If you up that to two small engines they can't move one track above 60% clutch. Same with two tracks. Two medium engines have the exact same problem.
Keep in mind that they're like ordinary car batteries, and car batteries aren't very beefy.
A standard car battery in an everyday car is about 1000mAh and a starter motor runs 12V at 200A (though some are below this), this means that the starter motor can run less than a minute before the battery is completely dead.
My current problem is that the engine doesn't get into a neutral mode, let alone becomes "self-sufficent" and i have to hold down the power button to even keep the engine going before the battaries die.The power has nothing to do with the engine, i know this for sure when i did a test, one giant diesel engine worked perfectly fine when tank treads weren't attatched, when one was link up with the engine, even if it's just one, small powered track piece, the engine cannot work without me holding down a button to give it constant elecrecity before the battary dies out.
The engine doesn't go into neutral because you have a load directly attached to the engine, so it can't do that.
Anyway, i made it run with a gentle application of a pair of clutches. To run it like a tank, you probably need a gearbox that's around 5:2 or greater ratio, but i didn't install it myself.
It also has an issue where it's pulling right, but it's not brought on by my tinkering. I installed an extremely simplified tank control scheme, i'm sure you can spot where it is and how it works:
https://steamcommunity.com/sharedfiles/filedetails/?id=1960054239
Don't lift the clutch too much above 50%, you'll stall the engine that can't handle the load. The engine literally cannot run with the load attached to it without only partial power or gearboxing dealing with it. Most tanks have 2 huge engines, one for each tread.
Also to put it out there: I like the overall design. It's also surprisingly spacious. With a little bit of tinkering it'll do great. If i can suggest something, you could bind the left and right tracks' power delivery to w/s and up/down so you'd have tank-like controls in the future. You're going to need some electronics to handle the clutch and automate the gears so you can make the treads go forward and backward on each side. This is much easier with 2 engines.
As for it going to the right, i've always thought it to be a physics problem with all the grids on the tank, however i'm glad you like the design, wish i could take credit but i pretty my designed it to the most part by the centimetre (To what can be achieved) of a Leman Russ tank from 40K, i'll look into learning about clutches but i only stuck with a single small engine because i wanted to keep it compact. Thanks for your support though, means a lot to me.
If you aren't afraid of paragraphs upon paragraphs, i do have a guide on gearboxes and anything associated, although it's still missing a section dedicated to clutches.
Also don't worry about loaning the design from elsewhere, you still have to adapt it to the medium and make it look good and work within the given limitations of it too. There's a lot of creative work in that. It's not like games workshop came up with the design of it themselves.
It's just a Mark V british tank with the cannon of a T34 or equivalent stuck on top, if you want to be snarky