Stormworks: Build and Rescue

Stormworks: Build and Rescue

Tweepticus Dec 26, 2019 @ 11:58am
Helicopter flies away.
Probably a noobish question but here goes. I started my first advanced mode playthrough just today and have since built two helicopters. Both have the same issue.

The issue in question is that, even after turning off the engine and the auto hover the rotorblades keep spinning, and in fact speed up unless I hold the down key and wait for them to spin down for a solid minute. Otherwise they spin up and the helicopter takes off without me.

As mention this issue persisted with both advanced mode helicopters, but none of the basic mode ones. Is there a component I'm missing here?
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Showing 1-12 of 12 comments
Dildo_Swaggins Dec 26, 2019 @ 12:03pm 
have you checked the settings on the gyro to make sure it hasnt got a minimum throttle increased too far? :)
Tweepticus Dec 26, 2019 @ 12:11pm 
Originally posted by Dildo_Swaggins:
have you checked the settings on the gyro to make sure it hasnt got a minimum throttle increased too far? :)

Set the minimum throttle to 0% and the issue is still there. My heli's also suddenly developed a major case of the "helicopter wiggles", and the controls feel far too sensitive and quick all of a sudden. On top of that, I had just a moment ago the helicopter ping across an oil rig after landing for no apparent reason.
Dildo_Swaggins Dec 26, 2019 @ 12:15pm 
try decreasing the RPS of your engine, what is it currently set at, how many rotor blades do you have and are they set to neutral? if they are set to positive they will fly off :)
Tweepticus Dec 26, 2019 @ 12:21pm 
Currently i have 5 blades set to positive (5 blades on the tail rotor too if that's relevant). RPS on the engine is set to 20, with power maxed. I found any less blades or any less power meant the helicopter couldn't take off.
Ra-Ra-Rasputin Dec 26, 2019 @ 12:21pm 
The simplest way to kill any engine in the game is to cut off the air intake(s). It'll choke itself rather quickly. The spark plugs in this game may or may not be magic (and powered by friendship) so the usual way of killing an engine via a relay doesn't quite work.

That being said, your helo shouldn't ever fly away on its own. If you're using collective through stabilized up/down on the gyro, you shouldn't zero out at zero, -.2 or -.4 is a good landing setting.

You probably have one or more the following issues:
- You are using collective to change the lift profile of your helicopter blades without stabilizing the RPS of your engine which causes instability.
- You haven't quite got the center of mass below the lift center (below props)
- You're putting too much power into the props without serious electronic stabilization work.
Tweepticus Dec 26, 2019 @ 12:25pm 
Originally posted by Ra-Ra-Rasputin:
The simplest way to kill any engine in the game is to cut off the air intake(s). It'll choke itself rather quickly. The spark plugs in this game may or may not be magic (and powered by friendship) so the usual way of killing an engine via a relay doesn't quite work.

That being said, your helo shouldn't ever fly away on its own. If you're using collective through stabilized up/down on the gyro, you shouldn't zero out at zero, -.2 or -.4 is a good landing setting.

You probably have one or more the following issues:
- You are using collective to change the lift profile of your helicopter blades without stabilizing the RPS of your engine which causes instability.
- You haven't quite got the center of mass below the lift center (below props)
- You're putting too much power into the props without serious electronic stabilization work.

I have no idea what any of that means but I'll try my darndest! :)

If you feel like you have the time to check it out, here's a workshop link to the heli. https://steamcommunity.com/sharedfiles/filedetails/?id=1948141607
Dildo_Swaggins Dec 26, 2019 @ 12:27pm 
change to rotors to neautral rather than positive that should fix it :)
Ra-Ra-Rasputin Dec 26, 2019 @ 12:27pm 
I'd usually jump at the opportunity to gently kick a helicopter until it works well, but it'll have to wait for tomorrow on this case, i'm a little burnt out on the holidays and have more or less 0 energy
Tweepticus Dec 26, 2019 @ 12:45pm 
Originally posted by Dildo_Swaggins:
change to rotors to neautral rather than positive that should fix it :)

Did that and now it isn't even taking off.
Dildo_Swaggins Dec 26, 2019 @ 12:46pm 
ill download and have a look shortly :)
Dildo_Swaggins Dec 26, 2019 @ 1:59pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1948238596

Here is the link to your heli, ive sorted the up and down for you, you had the right idea just slightly off.

so the rotor blade has to be set to neutral, and the gyro up/down output has to be connected to the collective on the Helicopter main rotor :)

i've added a throttle for you and bind it to number 1 to increase the throttle and Number 2 to decrease throttle, just wack it up to the max and then used up and down to increase or decrease altitude.

Also i fixed your door buttons because they were facing up, which i assume you did because you don't have 2 way buttons yet in career/survival mode :) i wired them up so that you can open/close inside and out of the craft and not have a giant hole in the door :p

hope this helps
Dildo_Swaggins Dec 26, 2019 @ 2:01pm 
i put a gearbox in so that you can lower your engine RPS and still get the same rotor RPS and the lift you need, this allows the engine to run slower and cooler but also get your fuel to fun more effienciently.

the shaking is sometimes caused by the vehicle being too slim too, ive demonstrated this by putting some blocks on the side to balance it out a little and you will see that the shake has gone.
Last edited by Dildo_Swaggins; Dec 26, 2019 @ 2:43pm
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Date Posted: Dec 26, 2019 @ 11:58am
Posts: 12