Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One odd thing I encountered in the editor... Perhaps, Beginner, you might know of this?
In the standard large building area... I've been on Isle of Donk, but probably applies elsewhere.
I scaled the design of my ship to fit within the 227 block max build length. After working on the design for a while, I noticed the 227th block at the stern of my ship began to report that the area was out of bounds? I couldn't add any more blocks in the 227th rank. Ultimately, I had to shorten the length of the ship by one, to make it 226 to work within the standard build area.
I'm not using any mods, and thought it might just be an editor bug?
Yes, could be a bug when you use move tool which might cause false report about boundaries on next visiting vehicle editor with that vehicle.
Whatever the last rank is on the stern end of the build editor. I thought I counted 227, could be wrong.
Is there a 255 building area somewhere that I have missed?
On Creative Island and Isle of Donk, I count 113 bricks from center... multiply by 2, add one for center block and I get 227 max length? Is there a stock building area with 127 blocks from center?
I had used the move tool to flip rotate the entire ship upside-down so I could work on the hull without a wonky camera. Not criticizing the camera controls, just can be confusing when you have to spend an hour or two on the hull shaping and everything is reversed and the light source is not cooperating.
It would be nice if I we had an editor feature that just flipped the whole ship for me, but realize that's just a QOL feature that may not be high on the priority list.