Stormworks: Build and Rescue

Stormworks: Build and Rescue

Cant add blocks to my ship, help!
After working on a ship for more then a month, I now cant add blocks to it. When i build in the editor, then spawn the ship, everything new I build just vanishes. the ship cost also changes to zero. Its like I reached some sort of "block limit" and anything after that just gets deleted on spawning the ship! When I recover, everything i built is gone.
The ship isnt even lagging my game when spawned! It is using a modified workbench, to make the build area large, and it is definitly a big ship but not HUGE or anything. There are many larger ships in this game. Does anyone know how I can fix this??
Last edited by BadlyCroppedFish; Jun 23, 2020 @ 9:18pm
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Showing 1-8 of 8 comments
Beginner  [developer] Jun 23, 2020 @ 10:08pm 
Yes, there are block and file size limits. This is why default build areas are that size.
BadlyCroppedFish Jun 23, 2020 @ 10:13pm 
Originally posted by Beginner:
Yes, there are block and file size limits. This is why default build areas are that size.
Is there a way to bypass this? It doesnt make sense for a sandbox game to restrict building in this way, especially since my creation isnt even big enough to cause lag. Plus, now ill just have to split it up which adds more blocks and creates much more lag.
Beginner  [developer] Jun 23, 2020 @ 10:21pm 
Splitting is the only right way here.
XLjedi Jun 24, 2020 @ 4:30am 
Originally posted by Beginner:
Yes, there are block and file size limits. This is why default build areas are that size.

One odd thing I encountered in the editor... Perhaps, Beginner, you might know of this?

In the standard large building area... I've been on Isle of Donk, but probably applies elsewhere.

I scaled the design of my ship to fit within the 227 block max build length. After working on the design for a while, I noticed the 227th block at the stern of my ship began to report that the area was out of bounds? I couldn't add any more blocks in the 227th rank. Ultimately, I had to shorten the length of the ship by one, to make it 226 to work within the standard build area.

I'm not using any mods, and thought it might just be an editor bug?

Ra-Ra-Rasputin Jun 24, 2020 @ 4:42am 
The absolute maximum size of the grid is 255, so if you're counting 227 from "not the center" of the grid you can definitely bump into this issue.
Beginner  [developer] Jun 24, 2020 @ 4:53am 
Originally posted by XLjedi:
I'm not using any mods, and thought it might just be an editor bug?

Yes, could be a bug when you use move tool which might cause false report about boundaries on next visiting vehicle editor with that vehicle.
XLjedi Jun 24, 2020 @ 5:03am 
Originally posted by Ra-Ra-Rasputin:
The absolute maximum size of the grid is 255, so if you're counting 227 from "not the center" of the grid you can definitely bump into this issue.

Whatever the last rank is on the stern end of the build editor. I thought I counted 227, could be wrong.

Is there a 255 building area somewhere that I have missed?

On Creative Island and Isle of Donk, I count 113 bricks from center... multiply by 2, add one for center block and I get 227 max length? Is there a stock building area with 127 blocks from center?

I had used the move tool to flip rotate the entire ship upside-down so I could work on the hull without a wonky camera. Not criticizing the camera controls, just can be confusing when you have to spend an hour or two on the hull shaping and everything is reversed and the light source is not cooperating.

It would be nice if I we had an editor feature that just flipped the whole ship for me, but realize that's just a QOL feature that may not be high on the priority list.
Last edited by XLjedi; Jun 24, 2020 @ 5:04am
Ra-Ra-Rasputin Jun 24, 2020 @ 5:09am 
Donkk i believe is as big as they come. I'm not sure what would be the cause in this case.
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Date Posted: Jun 23, 2020 @ 9:09pm
Posts: 8