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An easy fix would be to make arms that extend from the side of the heli with some mass at the ends of the arms. This would increase the torque requirement to roll, so it would be closer to the torque required to pitch. Doing this doesn't negatively impact maneuverability since your roll rate will be close to your pitch rate.
If aesthetics are important, you can also use a multiply logic block. This might require some tech to be unlocked, I'd have to check.
To do this, connect a constant number block to one of the multiply block's nodes.
Connect the stabilized roll output of the gyro to the other node on the multiply block.
Connect the output of the multiply block to the main rotor's roll node.
Now you can adjust the constant number block to adjust how strong the torque will be from the gyro. A value of 0.5 corresponds to 50% torque. This method also does not negatively impact maneuverability either.
I too was working on a tiny heli, and I spent around 6 hours troubleshooting and searching online without luck. Hope I can save you that time
I notise on top of the tail rotor your have installed a "small electric engine.. " i think this is the wrong part, and maybe you should install an electrig generator instead. ;-)
Els I tried to rebuild your heli in differetn ways and it wobble all the time.
BUT
When i delete the gyro and rewire the electrics and controls to go directly to the pilot seat directly to the rotor then i could take off and it did not wobble anymore.
BUT it became impossible to control.
I think the problem have something to do with the gyro.
Try to flip the gyro arround so it is not upside down, maybe that will work.
But in general i think its very strange the heli wobble, but maybe your helicopter is to light so that it become very sensitive to vibration.. maybe try to add a few weight blocks and see if that help as well.
Maybe also try to flip the yaw rotor so it sit on the other side of the heli.. maybe the gyro is confused and think it should be the other way arround.
That is an excellent idea! I was dreading having to wire up an entire logic unit, but that's a really clever way to just tune the gyro output. I'll try that out.
Delle: "... too light ... weight blocks ..."
I'd considered this, but haven't tested it yet. If that is the case, I like m4d50r3n's idea to tune the gyro down for lighter craft.
Delle: "... small electric engine ..."
Whoops! I don't think that's related to my problem, but that is a good catch. I would've been awfully confused when I ran out of battery power.
Tampa: "... main rotor shredders you ..."
You just got to be patient and wait for it to spin down : )
Please remain seated until the captain has turned off the fasten seatbelt sign.
The design is my first helicopter attempt, so I can make the absolute minimum viable helicopter, and then when I add things to it that cause problems, I've got a very simple baseline to reference.
Eventually I gotta build a submersible helicarrier, so I've got a lot of systems I need to test in isolation before I tackle something that monstrous.
Engineering philosophies don't really work in the game, somethings gonna come up. Also a helicarrier on diesel power is currently not viable. :)
My helicopter is ~13 blocks wide
and ~60 blocks long
if you divide 13/60 then you get 0.2111111
I then set the roll on my gyro to 21% and the yaw to 42%, at 90RPS it seemed to help a lot