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Well I tried adding 2 medium engines and guess what happened. Now I'm only going 25 knots xD this game just works.
However I still can't seem to get enough rps, even though I limit it to 100, upon engaging 1:3 gearbox I drop to about 9 rps
Have you ever tried pedalling up a steep hill in top gear on a mountain bike?
This is what happens when the engine (in this case YOU) doesn't have the power required to propel the vehicle against the outside forces that are exerted upon it.
When you change up a gear, you are simply giving the engine more too much work and so it struggles - this is what you are experiencing - whether this is modelled realistically in the game or not is another matter of course.
If you could just keep adding gears to increase speed, then every vehicle on earth would have unlimited speed by just adding more gears but this of course is not how it works because increasing speed also increases opposing forces, and with a gear change comes a different ratio of rpm and torque to revolutions. It's all about finding the limit and a good balance depending on your goal (performance or economy).
Then how do you explain I added 2 medium engines and the top speed dropped 15 knots?
( arrows facing engine) and increase the ratio my rps along with my speed increases. I was able to replicate this with both crafts. P.S I also have a hi/low gear button set up on my speed boat which I use to obviously go faster, however when I switch to high gear my speed increases like it should but so does my engines rps.
Part of this is probably down to the blue, semi transparent custard stuff they call water in the game
Joking aside, the water in the game is hardly modelled realistically and seems to have far too much resistance against objects. The modelling of water at depth (even shallow) makes it even worse! I did an experiment with a boat with 2 props, 1 a metre deeper than the other and a clutch on each - the lower prop had a lower maximum RPM than the higher one because of how they model the water at depth.
Also, if you for example have a boat with a large and deep hull, and have some ballast tanks - the pumping of fluid between these tanks takes longer than it would at the surface, which again is wrong - they are of equal pressure and the depth below water is a matter of metres, not miles! I understand that at GREAT depth then water is far more dense and so CAN take longer to pump but that depth would be considerable!!
I personally like making all of my vessels as fast as possible with as few engines as possible. I take it that the waters current physics are whats making it so difficult?
Now that's what I call a hardcore gamer. Attaboy! :P
What I wouldn't do for a working boat.
Read this thread.
https://steamcommunity.com/app/573090/discussions/0/2970650017886653152/?tscn=1606387723