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Less dumb: Maybe it's just not generating much power versus its consumption? Try running the generator through a gearbox.
First I noticed the throttle and clutches were engaging at the same time stalling the engine. The throttle is needed to set an idle speed. I placed a throttle lever down just to connect the clutches to so they won't stall the engines at low rps. You can replace that if you want. Also the gearbox button was just toggling the reverse gears, I don't know if that was intentional or not but I renamed it just in case.
Second issue was the generators were placed after the clutch not allowing any charge when you were idling. So I moved two of them between the engine and clutches.
I also lowered the gearbox ratios back down for testing, they seemed really to high for that engine. But you can raise them back if you need to.
P.S The electric logic connections seemed alright to me.
If you put generators before the clutch and gearboxes you might as well leave them out, because they generate barely any power at 0-20RPS, also depends how many mechanical devices you have to power.
A proper implementation would be to split the driveshaft off right after the engines, into a clutch, gearbox, then generator. Then control the clutch to engage when battery is low.
Most of the time engines are powerful enough to have a small generator with a 2x 3:1 ratio occasionaly engaged.
An even better solution would be to have a separate diesel engine and generator for power generation alone, will fit on all but the tiniest vessels and can feed from the main tank, so fuel shouldn't be an issue and once implemented it can be completely hands-off with no further worry about power.
Yes, you can do either of those as well. It's dependent on power usage though. On small vessels with just basic electrical needs (lighting, buttons, doors...) I've never had an issue running one or two small generators before the clutch and gearbox. And as you pointed out, if you're running a lot of parts that consume a fair bit of power on their own, like the powered rotors. Then I would run some sort of aux generator also.
When it comes to the large generators and engines, I've always ran diesel electric systems on my large vessels. Despite them being nerfed to oblivion (but that's a dead horse at this point).
So the separate generator route has always been my go to.
Seeing how even 4 small velocity pivots at !7%! power setting to rotate small spotlights will empty 10 medium batteries in ~30mins with nothing else going on, really makes you wonder how the devs estimated the individual power consumption of components.
As there's currently no way to get wattage/voltage or amps (according to deltars amp=batterycharge*batterydelta*60*60, generator amps=generator output*60*60, which makes no sense) you can't really plan it and have to guesstimate. Usually with a bad surprise in terms of a way higher power consumption than anticipated.
Especially if you adjust the individual power settings of pumps/rotors/pivots via select tool, to no more than absolutely necessary, it's still way too much energy consumed. Small batteries are useless because of this and should only be used if you're out of space or only have to power non custom doors and buttons/dials.
Bit weird if you ask me but the devs seem content about it.
Well uh, I use a pretty large car ferry that is meant to have a lot of power so I need a lot of... well power. So I already have a large engine just for power generation which is the one I talked about, Large engine that goes into a clutch that engages with the engine when the system sees that my power goes below a certain level, then into a gearbox on 3:1 - 1:1 and then into the 4 generators. The Engine runs at 20 rps but when the whole power generation system automatically turns itself on when it detects low power, the whole engine seems to stall or something or at least the RPS isn't quite right