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I would add that, when viewing the player list, the number I take to be the ping is always excellent for him (or me if he hosts). The player list suggests we should not have any input lag, but the client (player not hosting) always does. Like I said, this might just be from the distance, but then I would argue that either than number in the player list is not the ping, or the ping is inaccurate.
Ranting aside... i've recently been hosting locally as opposed to dedicated because my VPS is busy with a longer task that i'm under NDA to not disclose, and i've been playing with 2 friends this week. One is a USican and one lives near the opposite end of EU for me. While the game occasionally does crash for the client, apart from that we've really not experienced all that much issues. The US friend says that he does experience some lag with controls, but that overall the multiplayer feels better than it did, apart from crashing.
The EU friend reports seemingly no lag with controls, but still has the relatively uncommon, but still "once or twice a playsession" crash to desktop. Just to put it out there, our playsessions usually sit around 5-8 hours, so they're not short.
Generally speaking, if the crashes are fixed, i don't see much wrong with the multiplayer. As a host i've crashed all of once, and that was when i was effectively trying to murder the game at the end of the session.
For what it matters, i'm on a mobile wireless (this means connection quality isn't great) of 80/20 bandwidth (which is pretty stellar for 5€/month) and the hosting machine is an i5 7400k