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If you spawned them by 'testing' the mission, then opening the mission editor again will despawn them.
If you actually created a saved mission and started that mission from the missions list on the map, then you should be able to simply cancel the mission from the mission tracker. You might have to leave the area for everything to despawn, though.
Sadly, I cannot offer much more, as I only spawn them via the mission editor. If you want finer control over removing them, I would definitely suggest using the mission editor, as my above post works for that. :)
If this fails, one simple workaround would be to make another creative save (since there is no progression to lose), you could even use the same seed if you liked this one.
Or if for some reason you absolutely want to keep playing this save, the only thing I can think of would be to open the scene.xml file in your save folder in a text editor (make a backup before just in case), search for megalodon="true", and change it to megalodon="false".
I've never tried it myself but it could do the trick.