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The other things that change how a plane flies is 3 factors:
1.) The spread, and arrangement of any control surfaces, both active and passive
2.) The amount of wing area, and their relation to the center of mass
3.) The drag of the tail fin
And yes, wings do provide lift, but so does the entire body. You can have some absurd designs that fly well when the balance of wings and control surfaces is set correctly.
https://steamcommunity.com/sharedfiles/filedetails/?id=2007150795
This, for instance (ship body not mine, but the flight system is) is capable of very stable flight (so long you control the pitch) and flies in air exactly like a boat would, using the rudder.
Try it out. As soon as it bounces itself off the water, hit the flight button, stabilize, and simply turn using the rudder. The wings are really only there to provide more resistance to rolling and a little bit of glide time to make hitting the prop button easier, they're not necessary for flight.
Also, with regards to your 3 factors:
1) What's the best spread and arrangements of control surfaces? Where should I put passive control surfaces?
2) Big wings = more lift?
3) How do I reduce this? make the fin smaller?
That creation is mad lol! It flies, but you have to hold down the special button for the prop to work!
Any ideas about the dodgy front wheel? Extending the wheel further seems to make it worse
1) It depends what the control surface does, and whether it's passive or not. Keep in mind that "control surface" does not necessarily mean you're not controlling it directly, or it ever even moves. It's just something that changes aero(or hydro-)dynamics. Generally, they're more effective the further they're away from the center of mass, but they can also destabilize it if you do it carelessly.
2) Big wings generally is more lift. Keep in mind that wings directly in line with center of mass contribute very little to resistance in pitching, because well, they're at the center of mass. This is why most planes' wings are swept backwards (and rarely forward).
3) In most cases you want to increase this. Naturally in planes there is a lot of air flowing over the tail, and it is far, far away from center of mass, making it not only excellent in flight characteristics, but also allows very lightweight, stable and uncomplicated landing gear, known as taildraggers
https://en.wikipedia.org/wiki/Conventional_landing_gear
Still not able to get the performance and fuel consumption that the Buffalo has though. No idea how Sir Murtak's managed that. I can only get about 110 k/n out of my plane with similar fuel consumption to the Buffalo. Other than add more engines, I've no clue how to get more speed. The Buffalo reaches 210K/n with RPS set to just 7 per engine. I've set my engines to 12 RPS, which is about as low as I can manage, whilst being able to take off.
Obviously it's nowhere near finished yet!
Thanks :)
This is pretty much cheating IMO.
It's been a frustrating evening, but I'm glad I've FINALLY worked out what the hell is going on...
So you possibly not so much have matched his design like you intended at the start, but rather come up with a better one.
Congrats!
So he has engines essentially 9 times as powerful as the rest of us. What a daft teat. Such a good find there