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Hydrofoils are more complex than people give them credit for. Unlike in real life we don't have certain forces (such as ground effect, certain leverage physics) helping us, and basically the foil must take care of multiple issues, including roll balance, pitch balance, altitude adjustment and thrust (unless you're using airplane props or something).
https://steamcommunity.com/sharedfiles/filedetails/?id=2095647473
You might need to tweak those engines a little, not only are they chewing through fuel, but they get just a little bit warm. I've also added some roll balance in there, but to make it good you need to make it compensate for turns too.
Anyway, it hits 85 knots now, which is pretty fun. I'd have fixed the roll issue and the engine overheating issue and tweaked the engines, but it's getting close to 4 am again, and i know if i do that, by the time i stop it's 6 am the next morning and you have an airplane that looks exactly like your boat, can transform into a mecha, and has a button that uppercuts the megalodon.
It's not like some of those haven't happened before when i've gotten a little bit too much into it.