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https://steamcommunity.com/sharedfiles/filedetails/?id=2041285980
Yes, essentially, and here's how.
You didn't read the question at all did you?
What you've linked does not apply to fluid anchors. Try and make a fluid winch that can be disconnected via a button and see how far you get.
Here, i made an example for you in 2 minutes!
https://steamcommunity.com/sharedfiles/filedetails/?id=2041432710
The other solution is to have 2 winches, one with electrical cable one with fluid, and you can release them as before. The other-other solution is to have a battery as well on the winch head, and a button to release it using that, but by that point your winch head is going to be a bit big (at least unless/until they implement building smaller-scale detail grids)
I've appended the closing word with your question anyway and added one more line to hammer it more home in the advanced section. If one person is confused, chances are someone else will be too.
Nope still doesn't work. Your creation doesn't disconnect from the hose which means it can't disconnect from the fuel pumps. This update is broken, simple as that.
...Yes it does. It disconnects the 2 connectors which prevents flow between them. You don't even need a button for this, as you can just grab the connector with your hand. A connector doesn't work like a nozzle, there's no gushing of fuel if it's not connected.
The fluid anchor cannot handle signals anyway, so it can't actually communicate anything to the separate build grid. You can disconnect a fluid hose by simply grabbing it with E or Q, or by disconnecting it with a button at the target and not the hose itself
My best guess is that he believes the fluid will spill, but it's quite hard to tell.
https://steamcommunity.com/sharedfiles/filedetails/?id=2043342954
Okay here is a demonstration of my problem. How do I replicate the functionality of the old style winch on the new winches. The release button only works on the old winch despite the logic appearing to be identical.
In most cases you aren't transferring "hose to hose" like your example, but in cases where you are, the solution looks like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2043424909
The other solution, that i posted before is also implemented here in pink. To have this work remotely, you could use a radio signal to communicate a disconnect signal to whatever you're fueling.
For the fluid connection unfortunately there is no way to currently do a disconnect to the anchor. You can with the electrical anchor but not the fluid or the rope. The electrical has an on/off transition node as well as composite. Fluid and Rope only have Rope/Fluid and Rope. I'm not sure why they didn't do the fluid but perhaps that's an oversight that needs to be correct.