Stormworks: Build and Rescue

Stormworks: Build and Rescue

dthomason21 Mar 30, 2020 @ 9:39am
Can you disconnect a hose with the new winch system?
From what I can tell it is currently impossible to disconnect a fluid connector on the end of a hose with the new winch system.
Last edited by dthomason21; Mar 30, 2020 @ 9:52am
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Showing 1-10 of 10 comments
Ra-Ra-Rasputin Mar 30, 2020 @ 11:08am 
I will just link this instead

https://steamcommunity.com/sharedfiles/filedetails/?id=2041285980

Yes, essentially, and here's how.
dthomason21 Mar 30, 2020 @ 11:33am 
Originally posted by Ra-Ra-Rasputin:
I will just link this instead

https://steamcommunity.com/sharedfiles/filedetails/?id=2041285980

Yes, essentially, and here's how.

You didn't read the question at all did you?

What you've linked does not apply to fluid anchors. Try and make a fluid winch that can be disconnected via a button and see how far you get.
Ra-Ra-Rasputin Mar 30, 2020 @ 11:48am 
Yep, i did, and yes, it applies. As i write in the guide: "electrical cable anchor is also able to transfer electricity from the same electric network that is connected to the winch. Other anchors cannot do this". This means either you facilitate electrics on the winch head, or release at the target. Fluid connector does not need electrics as it isn't a magnet.

Here, i made an example for you in 2 minutes!

https://steamcommunity.com/sharedfiles/filedetails/?id=2041432710

The other solution is to have 2 winches, one with electrical cable one with fluid, and you can release them as before. The other-other solution is to have a battery as well on the winch head, and a button to release it using that, but by that point your winch head is going to be a bit big (at least unless/until they implement building smaller-scale detail grids)

I've appended the closing word with your question anyway and added one more line to hammer it more home in the advanced section. If one person is confused, chances are someone else will be too.
Last edited by Ra-Ra-Rasputin; Mar 30, 2020 @ 12:07pm
dthomason21 Mar 30, 2020 @ 12:27pm 
Originally posted by Ra-Ra-Rasputin:
Yep, i did, and yes, it applies. As i write in the guide: "electrical cable anchor is also able to transfer electricity from the same electric network that is connected to the winch. Other anchors cannot do this". This means either you facilitate electrics on the winch head, or release at the target. Fluid connector does not need electrics as it isn't a magnet.

Here, i made an example for you in 2 minutes!

https://steamcommunity.com/sharedfiles/filedetails/?id=2041432710

The other solution is to have 2 winches, one with electrical cable one with fluid, and you can release them as before. The other-other solution is to have a battery as well on the winch head, and a button to release it using that, but by that point your winch head is going to be a bit big (at least unless/until they implement building smaller-scale detail grids)

I've appended the closing word with your question anyway and added one more line to hammer it more home in the advanced section. If one person is confused, chances are someone else will be too.

Nope still doesn't work. Your creation doesn't disconnect from the hose which means it can't disconnect from the fuel pumps. This update is broken, simple as that.
Ra-Ra-Rasputin Mar 30, 2020 @ 12:30pm 
Originally posted by dthomason21:
Nope still doesn't work. Your creation doesn't disconnect from the hose which means it can't disconnect from the fuel pumps. This update is broken, simple as that.

...Yes it does. It disconnects the 2 connectors which prevents flow between them. You don't even need a button for this, as you can just grab the connector with your hand. A connector doesn't work like a nozzle, there's no gushing of fuel if it's not connected.
Last edited by Ra-Ra-Rasputin; Mar 30, 2020 @ 12:31pm
ElfBossHogg Mar 30, 2020 @ 3:25pm 
I'm wondering if the op is referencing the small winch. It doesn't have an on/off input like the medium or large so you can't send disconnects to any connected fluid connectors.
Ra-Ra-Rasputin Mar 30, 2020 @ 3:37pm 
Originally posted by ElfBossHogg:
I'm wondering if the op is referencing the small winch. It doesn't have an on/off input like the medium or large so you can't send disconnects to any connected fluid connectors.

The fluid anchor cannot handle signals anyway, so it can't actually communicate anything to the separate build grid. You can disconnect a fluid hose by simply grabbing it with E or Q, or by disconnecting it with a button at the target and not the hose itself :lunar2020thinkingtiger:

My best guess is that he believes the fluid will spill, but it's quite hard to tell.
Last edited by Ra-Ra-Rasputin; Mar 30, 2020 @ 3:38pm
dthomason21 Apr 1, 2020 @ 3:48am 
Originally posted by Ra-Ra-Rasputin:
Originally posted by ElfBossHogg:
I'm wondering if the op is referencing the small winch. It doesn't have an on/off input like the medium or large so you can't send disconnects to any connected fluid connectors.

The fluid anchor cannot handle signals anyway, so it can't actually communicate anything to the separate build grid. You can disconnect a fluid hose by simply grabbing it with E or Q, or by disconnecting it with a button at the target and not the hose itself :lunar2020thinkingtiger:

My best guess is that he believes the fluid will spill, but it's quite hard to tell.

https://steamcommunity.com/sharedfiles/filedetails/?id=2043342954

Okay here is a demonstration of my problem. How do I replicate the functionality of the old style winch on the new winches. The release button only works on the old winch despite the logic appearing to be identical.
Last edited by dthomason21; Apr 1, 2020 @ 3:53am
Ra-Ra-Rasputin Apr 1, 2020 @ 5:16am 
Logic connections aren't supposed to communicate between different grids like they did with the old winch system. It was the only exception to the rule :)

In most cases you aren't transferring "hose to hose" like your example, but in cases where you are, the solution looks like this:

https://steamcommunity.com/sharedfiles/filedetails/?id=2043424909

The other solution, that i posted before is also implemented here in pink. To have this work remotely, you could use a radio signal to communicate a disconnect signal to whatever you're fueling.
ElfBossHogg Apr 1, 2020 @ 5:19am 
Originally posted by dthomason21:
Originally posted by Ra-Ra-Rasputin:

The fluid anchor cannot handle signals anyway, so it can't actually communicate anything to the separate build grid. You can disconnect a fluid hose by simply grabbing it with E or Q, or by disconnecting it with a button at the target and not the hose itself :lunar2020thinkingtiger:

My best guess is that he believes the fluid will spill, but it's quite hard to tell.

https://steamcommunity.com/sharedfiles/filedetails/?id=2043342954

Okay here is a demonstration of my problem. How do I replicate the functionality of the old style winch on the new winches. The release button only works on the old winch despite the logic appearing to be identical.

For the fluid connection unfortunately there is no way to currently do a disconnect to the anchor. You can with the electrical anchor but not the fluid or the rope. The electrical has an on/off transition node as well as composite. Fluid and Rope only have Rope/Fluid and Rope. I'm not sure why they didn't do the fluid but perhaps that's an oversight that needs to be correct.
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Date Posted: Mar 30, 2020 @ 9:39am
Posts: 10